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 Post subject: Re: Necron rumori
PostPosted: Mon Jan 26, 2015 12:49 pm 
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Location: Hrvatska, Zagreb
Necron Unit Updates

Then some last bits of Necron unit info and tidbits that we just couldn’t cram into our weekend schedule – so more for you now!

via Blood of Kittens (go check out TastyTaste, he’s put together a fantastic roundup!)

HQ:

Nemesor Zandrekh: WS5 BS5, Adaptive Tactics – Must pick a new Warlord Trait at the beginning of every turn.

Vargard Obyron: WS5 BS5

Illuminor Szeras:

Orikan: Orikan once Empowered stays empowered

Anrakyr: WS5 BS5

Trazyn: WS5 BS5

Overlord: 80pts WS5 BS5

Destroyer Lord: WS5 BS5

Necron Lord: 2 Wounds

Cryptek: 2 Wounds

Elites:

Deathmarks:

Lychguard: 25 pts each. 3+ Invulnerable Save

Flayed Ones: 4 Attacks, Shred, AP5

Triarch Stalker: Targeting Relay – +1 BS to a single Necron unit within 12″ inches

Triarch Praetorians: 25 pts each, 2 Base Attacks, Rod of the Convnent 12″ range

C’Tan Shard Nightbringer: 240 pts, Eternal warrior, Fleshbane, Gaze of Death – 12″ AP2 Roll 3D6 and subtract the target’s Leadership; the target unit suffers a number of Wounds equal to the result.

C’Tan Shard Deceiver: Eternal warrior, Hit and run, Dread – All Enemy Units within 12″ Inches -2 LD. Grand Illusion – After Scout moves, but before Seize Initiative roll Redeploy D3 units within 12″and the C’Tan Shard Deceiver or put in reserves

Troops:

Warriors:

Immortals:

Fast Attack:

Night Scythe:

Ghost Ark:

Canoptek Wraiths: T5

Canoptek Scarabs:

Tomb Blades: 16 pts each

Destroyers: 2 Wounds

Heavy Support:

Doom Scythe: Death Ray – 24″ S10 AP1, Heavy 1, Blast, Lance

Doomsday Ark: 170 pts Doomsday Cannon – Stationary 72″ S10 AP1, Heavy 1 Large Blast. Combat Speed 24″ S8 AP3 Blast

Annihilation Barge:

Monolith:

Canoptek Spyders:

Obelisk: AV 14, 14, 14

Lords of War:

Imotekh the Stormlord: WS5 BS5

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"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Necron rumori
PostPosted: Tue Jan 27, 2015 6:02 am 
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Necron Special Rules:

Renanimation Protocols – When a model with this rule suffers an unsaved wound, it can make a special reanimation roll to avoid being wounded. This is not a saving throw and can be used against attacks that state “no saves of any kind are allowed”. Reanimation protocols rolls may even be made against hits that cause Instant Death, but cannot be used against hits from Destroyer weapons, or an attack that states the model is removed from play.

Roll a D6 each time the model suffers an unsaved wound, subtracting 1 if the wound caused Instant Death. On a 5+, discount the unsaved wound. Modifiers to this dice roll can never be improved to better than 4+.

If a model has both reanimation and FNP, you can choose to use one or the other but not both.

Living Metal – A model with this special rule ignores the effects of crew shaken, but still loses a hull point. At the end of each of your turns, roll a D6 for each heavy or super heavy vehicle with this special rule that has less than its starting number of hull points, but has not been destroyed. On a roll of a 6 it regains a hull point.
Technoarcana is as follows:Chronometron – The model and his unit have 5+ invuln. against shooting attacks

Dispersion shield – Model has 3+ invuln., cannot claim Two Weapon bonus

Fabricator Claw Array - During shooting phase, instead of shooting, a model with the claw can repair a single friendly vehicle in base contact. D6 roll: on a 4+, restore a hull point or repair weapon destroyed or immobilised result, effective immediately.

Gloom Prism – Model and all units within 12″ have Adamantium Will.

Mindshackle Scarabs – During a challenge, model with the scarabs causes Fear. Ld. tests against the model are taken on 3D6.

Nebuloscope – model ignores cover when shooting

Phase Shifter – 4+ invuln. save, but only for the model and not any chariot it rides on

Phylactery – It Will Not Die, for both the model and any chariot it rides on

Resurrection Orb – Once per game, after an unsuccessful reanimation roll has been made for the model (or another model in the same unit), you can re-roll it and any other failed reanimation rolls (for the model and its unit) until end of phase.

Quantum Shielding - The vehicle has AV13 all around, but after the first penetrating hit, it falls back to the normal AV values.

Shadowloom – +1 cover save (6+ in the open)

Shield Vanes – 3+ armour save

Artefacts of the Aeons

Gauntlet of Conflagrator – Template, S7 AP2, Assault 1, One Use Only

Nightmare Shroud – 2+ armour save and fear. Once per game can force enemy unit within 18″ to take a morale check (Fearless and Know No Fear units are immune)

Orb of Eternity – See the Resurrection Orb above, except this also gives +1 to the reanimation rolls

Solar Staff – 12″, S5 AP3, Assault 3, Blind, Solar Pulse

Solar Pulse: Once per game, at the start of any turn, cancel night fighting for the turn. When activated, enemy units can only fire snap shots at the model and its unit until the staff bearer’s next turn.

Veil of Darkness – Deep strike. Once per game, can remove itself and its unit from the table and immediately deep strike somewhere else (even if locked in assault)

Voidreaper – S+2 AP2, Melee, Armourbane, Fleshbane, Master Crafted, Two Handed


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 Post subject: Re: Necron rumori
PostPosted: Wed Jan 28, 2015 8:39 am 
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Location: Hrvatska, Zagreb
Slikice

http://valientesguerreros.blogspot.com. ... its-y.html

http://valientesguerreros.blogspot.com. ... ropas.html

_________________
"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Necron rumori
PostPosted: Wed Jan 28, 2015 1:10 pm 
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Joined: Sat Mar 26, 2005 2:59 pm
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Location: Phalanx
ne vidim slije :-/

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Bio mi je potpis predugaèak...
Have no fear, i'm outta here!!!!!!


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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 8:31 am 
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No habla espanjol? :mrgreen:

Stavio je sve na dropbox.

http://valientesguerreros.blogspot.com. ... glado.html


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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 4:25 pm 
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Location: Zagreb
koliko vidim na brzinu (osim onih stvari koje su vec napisane)

warriori su opet 10 man squad minimalno.
Wraithovi su postali beastovi, vise nisu jump infantry, minimalno po squadu 3, vise nije 1
Triarch stalker sad mogu biti 3 u squadu (jeftiniji 25pts)
Scarabi 5pts skuplji, max ih je 9 a ne 10 u squadu, save im je pao na 6 sa 5+, entropic strike vise ne skida armor, nego autowound/autoglance na 6
Tomb blade, minimalno 3 u squadu, vise ne 1
Heavy destroyeri jeftiniji za 10 pts
Spyderi imaju nesto jeftinije opcije oruzja/itema, scarabe rade bilo kad u movement fazi, nije vise na pocetku.

_C


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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 4:46 pm 
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Location: gabon
meni je samo drago da nem blesavih majndšeklsa

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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 4:50 pm 
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sorry, sve mindshackle scarabe smo potrosili u prosloj ediciji, nova narudzba jos nije dosla,... ali ako uperimo rukom prema neprijatelju, mozda ih uplasimo, jer neki i dalje misle da imamo scarabe :p

anyway.. jos jedan vazan detalj, destroyer lord i destroyeri su sada jet pack units... iliti, destroyeri ce sad pucati i u assaultu skakati nazad iza covera...

_C


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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 5:38 pm 
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Aha, nema više destroyer lord sa wraithovima veselja. Iako više im i nije potreban ko ablativ. Sad će biti s destroyerima kojima su odlučili dat sve moguće (dodatni wound, minimalno 5+ FNP, jump shoot jump), samo da se prodaju.

Ista priča kao i za tomb bladeove. 25 bodova za 3+ sejv bike sa str 6. ap 5 malim blastom koji ignorira cover saveove? Yes, thank you. :mrgreen:

Inače sam jaaako zadovoljan kodeksom, od novijih (jedinica sa znatno promijenjenim pravilima koje nisu namjerno nerfali) stvari samo c'tanovi su mi malo blesasti s random oružjima. Kinezi će imat posla. :mrgreen:


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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 8:32 pm 
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Corin wrote:
sorry, sve mindshackle scarabe smo potrosili u prosloj ediciji, nova narudzba jos nije dosla,... ali ako uperimo rukom prema neprijatelju, mozda ih uplasimo, jer neki i dalje misle da imamo scarabe :p

anyway.. jos jedan vazan detalj, destroyer lord i destroyeri su sada jet pack units... iliti, destroyeri ce sad pucati i u assaultu skakati nazad iza covera...

_C


:lol: :lol: :lol:

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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 9:14 pm 
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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 9:18 pm 
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Bobo wrote:
Aha, nema više destroyer lord sa wraithovima veselja. Iako više im i nije potreban ko ablativ. Sad će biti s destroyerima kojima su odlučili dat sve moguće (dodatni wound, minimalno 5+ FNP, jump shoot jump), samo da se prodaju.

Ista priča kao i za tomb bladeove. 25 bodova za 3+ sejv bike sa str 6. ap 5 malim blastom koji ignorira cover saveove? Yes, thank you. :mrgreen:

Inače sam jaaako zadovoljan kodeksom, od novijih (jedinica sa znatno promijenjenim pravilima koje nisu namjerno nerfali) stvari samo c'tanovi su mi malo blesasti s random oružjima. Kinezi će imat posla. :mrgreen:


Ja cekam da vidim codex citav, a ne ovako preko slika da dodem do konacnog zakljucka... za sad mi se ne svidja sto su unistili poantu ressurection orba, nadao sam se da ce monolith poboljsati (ali i dalje ga je skoro pa nemoguce deep strikeat, osim u onoj nekoj formaciji). Uglavnom, koliko vidim morat cu pofarbati svih 15 destroyera koje imam, moram sastaviti dodatne lychguardove i pretoriane... i moram asap nac kineza da mi naprave obelisk :p a i eksta wraithova ce mi trebati :p

Uglavnom GW misija je uspjela, must buy more models...

_C


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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 9:19 pm 
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DIsco King wrote:
Image


[smilie=orc1.gif]

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 Post subject: Re: Necron rumori
PostPosted: Thu Jan 29, 2015 9:48 pm 
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Corin wrote:
Bobo wrote:
Aha, nema više destroyer lord sa wraithovima veselja. Iako više im i nije potreban ko ablativ. Sad će biti s destroyerima kojima su odlučili dat sve moguće (dodatni wound, minimalno 5+ FNP, jump shoot jump), samo da se prodaju.

Ista priča kao i za tomb bladeove. 25 bodova za 3+ sejv bike sa str 6. ap 5 malim blastom koji ignorira cover saveove? Yes, thank you. :mrgreen:

Inače sam jaaako zadovoljan kodeksom, od novijih (jedinica sa znatno promijenjenim pravilima koje nisu namjerno nerfali) stvari samo c'tanovi su mi malo blesasti s random oružjima. Kinezi će imat posla. :mrgreen:


Ja cekam da vidim codex citav, a ne ovako preko slika da dodem do konacnog zakljucka... za sad mi se ne svidja sto su unistili poantu ressurection orba, nadao sam se da ce monolith poboljsati (ali i dalje ga je skoro pa nemoguce deep strikeat, osim u onoj nekoj formaciji). Uglavnom, koliko vidim morat cu pofarbati svih 15 destroyera koje imam, moram sastaviti dodatne lychguardove i pretoriane... i moram asap nac kineza da mi naprave obelisk :p a i eksta wraithova ce mi trebati :p

Uglavnom GW misija je uspjela, must buy more models...

_C


Monolit nešto bolje puca. I vraća hullpointove na 6. Ali blesavo je, da, što mishapa ako pogodi marinca u čelo. I više ne šalje ekipu u Kanzas. :'(

Buy more models je GW-ova himna. ;)

A ovaj WD za 240 bodova očito radi nešt kvalitetno. Bio bi odličan fortification. :mrgreen:


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