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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: uto stu 21, 2006 5:41 pm Naslov: New Codex: Orks |
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Sa Warseera:
Many thanks to oberst kramer for this information! He was at Games Day Spain and spoke to Phil Kelly about the new orks. Here's what he had to say - from The Waagh...
"Hello ladz! Well here's your favourite reporter returning from Games Day Spain 2006.
Well first to the important stuff which you'll want to know. I talked with Mr. Jes Godwyn first, which proved to be a hard nut to crack and had relatively nothing to say, so we shacked hands and everybody went back to his bussiness. the I directed my attention to Mr. Kelly, the main goal of my interviewing attentions. He works in the Game development department, so he should have more information about such matters like new codexes and stuff. So armed with my choppa and the bag of juicy squigs, my grot trascriptor and my camera carrying grot I went to his table. .
Mr. Phil Kelly was eager to answer my questions and was very enthousiastic about the matter, which encouraged me to find out more, and ask him as much as I could. I used most of the questions you posted in my other topic(thanks Tuff Git!).
Without further delay:
-When can we expect the new Ork Codex?
-About the end of the next year
-Can we hope on a Modular Vehicle sprue?
We have been working on new ork vehicles which will have lots of plastic sprues, and will be interchangeable between vehicles.
-Are we getting our own ork tanks then?
Could be, but I can't reveal anything. However the Battlewagon will get a subsatntial boost compared to now.
-Is the Stompa in the new Codex, will you release a model for it?
Although we would like to include Stompaz in the codex, the technological difficulties that imply such project make it difficult for us to produce a decent model to represent it. We would love to do it, but Stompaz are really big!
-Will the Squiggoth be avalaible for all orks?
- We will be leaving the Squiggoth as a Forgeworld thing. Although everybody loves Squiggoths, including myself, we didn't think that it would be appropiate as Forgeworld makes excellents models for them.
-Will we get Klanz? A Sublist, Doctrines, or a very flexible Core list?
Klanz will be definitly staying! Think it like this, we will use a system similar to the new panzee Codex, where some kind of units will become Troops as you include them in big amounts. You want an army full of bikes? you can do that. Looted vehicles? Also. By the way, the new Looters will be rockin' hard. They are a blast!.
-Plastic Warboss and Nobz?
No and maybe. Current Ork warbosses are very big and we didn't think we could make them better, and Plastic Nobs may be released, but I can't say anything more.
I hear that a lot of plastic will be redone. Basic ork Boyz too?
Yes, we wanted to add lots of charachter to the orks so we have redone them. lots of tiny details here and there. I'm specially fond off one that is a pile of empty shell cases and a string of emptu shell cases you can add to an ork firing his Big Shoota so it looks like he's really firing his weapon!
Will Brian Nelson do anything?
Brian is currently very busy with the Vampire Counts Army book. Seb Perbet is doing lot of the stuff. He's quite a new addition to the Studio, but he's getting very much in this army, very ork-like, and doing some brilliant stuff.
-{Phil Kelly said} There will be no Boars/Cyboars in the next ork Codex
To which I asked:
-Are we getting Squig Riders then?
-Squig riders? (face of surprise) I think that's more a Warhammer thing, don't know where you got that from(a that moment I mentioned the concept art). No, we don't have idea of including Squig riders, however we have thought to return some of the fun and comical orks of 2nd edition. Bikes will also get a renovation. They look very cool! (makes a vroom vroom sound)
-Does this mean we will see goodies like the Shokk attack gun back? Snotlings teleported into tanks?
-Might be, could be possible.(puts misterious face)
We chatted about some things more but the basics are here I think. _________________
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: ned pro 03, 2006 7:19 pm Naslov: |
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I čovek sa Orkovskom filozofijom sa istog foruma:
"I don't want funny Orks back.
Deadly, nasty, competent Orks is what I like.
If Orks get stuff that can hurt them, fine. But it had better be GOOD stuff that can do a lot of damage.
I'm pretty sick of putting Orks down on a table and hearing "HAHAHAH YOU PLAY ORKS, I LOVE ORKS THEY SO FUNNY HAHAHAHAH YOU KNOW THE GRAVITY GUN HAHAHAHAH ZOMG LET ME TELL U ABOUT ORKS"
I don't play Orks because I like losing. And I don't play Orks because I'm some kind of wanna-be comedian either. Frankly, if they screw up the Ork codex (i.e. return to Tragically Doomed Orks), I'm going to quit Orks.
I play Orks because they're brutal, straightforward, and don't have a lot of psychological problems. Also, I like the 3rd edition models.
Tau have this menacing "greater good" philosophy, Tyranids and Necrons are weirdo aliens that don't know how to have a good time, Space Wolves are all drunken maniacs, Space Marines (in general) are all dark and broody or psycho and broody or militant and broody, the Imperial Guard supports a fascist Emperor, etc. etc.
Only Orks have a nice clean lifestyle. Get out of bed, kill your breakfast and eat it."
Frajer je dobar, što jes-jes!  _________________
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