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 Post subject: Re: Lost brothers return
PostPosted: Sat Feb 06, 2016 8:33 am 
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Location: Hrvatska, Zagreb
Likvor wrote:
Space Wolves

OK, let’s go with a couple of good ones:

WYRDSTORM RUNEPRIESTS
2-5 Runepriests
Harness Warp Charges with 3+ when using Tempestas discipline.
Every turn choose a Rune Priest of the formation. That one gets the following power:

– Livinstorm (WC3)
24″, S7, AP– Assault 2D6, Shock (For every 6 you get +2 hits). Add +1D6 attacks to the power for every Runepriest in the formation beyond the 1st.

Nije neka sreća jer ni sama disciplina nije nekaj.

THE BLACKMANES
Ragnar Blackmane or Wolf Guard Battle Leader
1 unit of Wolf guard, Terminators or Thunderwolves
3-5 units of Blood Claws, Skyclaws or Swiftclaws
0-1 Lukas
4-6 Grey Hunters, Land Speeders
1-2 Long Fangs
1 Wolf scouts
0-2 Lone Wolves

Units disembarking from a Drop Pod get Fearless and FnP6+ that turn.
If Ragnar is on the battlefield, all “Claw” units reroll to hit in combat
All unit that normally can purchase a Drop Pod, can get it for free. Have to pay the upgrades. All Drop Pods of this formation enter the battlefield in turn 1.

Fluffy ali potencijalno skupo, nemaš Objsc i stojiš dok pucaju po tebi (iako, istina sa puno jedinica)

Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
– Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
– Kill: Affected units get +1A

The Wulfen units that get an additional attack for every 6 to hit in combat – (is that an additional hit or an additional attack?) 1 additional A for every 6 to hit. (does that proc off of secondary hits?) – Yes, as long as you roll 6’s to hit…

Nice!! Pogotovo Hunt

Spear of Russ:
1-3 Iron priests
1-3 Units of: Predators, Whirlwinds or Vindicators
1-3 Units of Land Raiders of any type

One vehicle at 6″ of one of the Iron Priests gets one of the following rules: Tank Hunter, Monster hunter, Precision shots, Preferred enemy
All vehicles get the Power of the Machine Spirit rule if at 12″ of one Land Raider

Savršeno za Vindicatore

Image


Na B&C tvrde da možeš čarđati tek nakon što tvoj protivnik završi sa CC napadima međutim piše da je u Charge Subphaseutak da to nije točno. Prilično skupo i nema Objsc. FC i Fear su fora.

Greatpack pravilo je zakurac. Istu smo stvar imali i u ovom kodeksu (istina uz lošiji wording). Max dvije jedinice flankera (uz PUNO sreće više) u vojsci koja ima Acute senses, Bravo GW. (komentari su u bijelom)


Sve, u svemu simpa.

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"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Lost brothers return
PostPosted: Sat Feb 06, 2016 8:59 am 
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Treba vidjeti ostale greatpackove, ovaj ragnarov je one hit wonder. Dobiješ preko 300 bodova free na droppodovima koji ti svi dolaze u prvom turnu.
Nije posebno ali uz malo sreće razjebeš protivnika. I Han puca prvi ;)
I Rune priestovi su ok, niš posebno al ti ih treba 5 da bi radilo kak treba.

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 Post subject: Re: Lost brothers return
PostPosted: Sat Feb 06, 2016 9:27 am 
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Location: Hrvatska, Zagreb
Likvor wrote:
Treba vidjeti ostale greatpackove, ovaj ragnarov je one hit wonder. Dobiješ preko 300 bodova free na droppodovima koji ti svi dolaze u prvom turnu.
Nije posebno ali uz malo sreće razjebeš protivnika. I Han puca prvi ;)
I Rune priestovi su ok, niš posebno al ti ih treba 5 da bi radilo kak treba.


Slažem se. Valjda bumo uskoro saznali za ostale. AL vidim potencijal za pješačke vojske koje kombiniraju Wulfene, Huntere i Clawse. Hunteri izvedu rapid fire, Clawsi charge pa im se Hunteri pridruže u protivnikovoj rundi (rapid fire pravilo ne govori ništa o tomeda nemreš chargeati u protivničkoj fazi. Evil laugh: BUAAHAAHA!!!) :) Pravi Space wolvesi. Moguće uspješno oživljavanje CCa?

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"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Lost brothers return
PostPosted: Sun Feb 07, 2016 9:46 am 
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Location: Hrvatska, Zagreb
Space Wolves

Iron Priests are 75 Points

BONUS (ONE REAL GOOD FORMATION)
The Ironwolves formation:
1 Wolf Lord or Battle leader.
0-1 Wolf Guard or Termintors
2-3 Blood Claws
2-4 Grey Hunters Land Speeders
1-2 Long Fangs
0-1 Wolf Scouts
0-2 Lone Wolfs

Restrictions: The formation have to include enough dedicated transport to embark all non-vehicle model.

Special Rules:
Units of of this detachment may disembark from transport moving up to 12″
Vehicles may move additional 6″ when moving flat out.-
Vehicles of this formation may get all upgrades they want for free (weapons and wargear)

Scouts do not appear in the book, so they remain 100% the same.

Predators, Whirwinds and Vindicators get same treatment as space marine codex.

Dreadnoughts do not appear. So they dont have 4 attacks.

No new Relics for Wolves.

They can mount a TW for 50 points.

Another Legendary Greatpack:

– THE FIREHOWLERS
1 Wolf Lord or Battale Leader
1 Wolf Guard
2-4 Skyclaws or Swiftclaws
2-4 Grey Hunters, Landspeeders
0-1 Long Fangs
0-1 Scouts
0-2 Lone Wolves

Restrictions: Wolf Lord, Battle Leader and Wolf Guard have to purchase a jump pack or a bike.

Special rules:
Reroll failed charge distances
If an enemiy unit wants to overwatch has to pass L test. Fear when charging
If roll to charge is 10 or more, the unit get Furious charge

THE DRAKESLAYERS
1 Krom or Battle Leader
1-2 Wolf Guard, Terminators
2-3 Blood Claws
2-4 Grey Hunters, Land Speeders
1-2 Long Fangs
0-1 Scouts
0-2 Lone Wolfes

Restrictions: None

Special Rules:
Monster hunter, Stubborn
Characters in this formation have preferred enemy (Characters). If one unit charges successfully, rest of the formation reroll charge distances this turn.
If the formation includes Krom, formation units get Furious charge


Daemons of Chaos

Nurgle Artifacts:

Grotti, the nurgling (40 points): -1T to all non-Daemon of Nurgle model at 6″

Corruption (25 points): Combat, wounds automatically, always get a glancing hit if roll to penétrate

Putrefaction horn of Nurgle (35 points): At the end of the combat phase, créate a Plaguebearer for every model killed by the Bearer of the horn.

Epidemy (20 points): +1S, Combat, Specialist, Every time a model is killed with this weapon, unit must take a T test. If failed, the unit suffters a wound (no armour or cover saves allowed)

Bell of the end of the world (30 points): Instrument of Chaos. All enemy units get -1L

Death head of Duque Olaks (15 points): One use only. 12″, S1, AP4, Assault 1, Poisoned 2+, 5″ blast



via Games Workshop Youtube Video, transcribed by XT-1984, dakkadakka 2-6-2016

Khorne
1 Herald
8 units of either Bloodletters, Bloodcrushers or Fleshhounds

All units gain +1 attack while within 6″ of one another.

All units benefit from the Heralds loci if they are within 12″ of him.

Another formation:
3 Skull Cannons, squadron, may fire as one with an Apocolyptic Blast with AP3 and still Ignores cover, ouch.

Tzeentch
Herald
9 units of either Pink Horrors, Flamers or Exalted Flamers.

+1 Strength to all Warpflame attacks.

All units within 12″ of the Herald benefit from his Loci.

Another formation:
1 Herald
9 units of either Screamers of Tzeentch or Burning Chariots

Chariots can do Slash attacks, inflicting D6 str 5 ap 4 hits on a unit they move over. Screamers get +1 hit.

All units within 12″ of the Herald gain his Loci.

Nurgle
1 Herald
7 units of either Plaguebearers or Nurglings.

Enemies may not fire overwatch at units from this formation.

All units gain the Heralds Loci while within 12″.

Another formation:
1 Herald
7 units of either Plague Drones or Beasts

All units gain Hammer of Wrath with poison 4+

1 unit within 12″ of the herald may take a leadership test if they pass they can reroll failed charges and gain +3 attacks. If failed they must attempt to charge the nearest enemy.

Slaanesh

1 Herald
6 units of either Fiends of Slaanesh or Daemonettes.

Any enemy units in combat suffer -1 WS and -1I

All units within 12″ of the herald benefit from its loci.

Another formation:
1 Herald
6 units from either Seekers, Hellflayer, Seeker Calvacade.

All units move 6″ when running or moving flat out.

Image

_________________
"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


Last edited by Turk on Sun Feb 07, 2016 10:23 am, edited 2 times in total.

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 Post subject: Re: Lost brothers return
PostPosted: Sun Feb 07, 2016 9:49 am 
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Joined: Tue Dec 16, 2008 8:29 pm
Posts: 448
Location: Hrvatska, Zagreb
Massive Spoiler Alert now!!!
Do not read below this line


This was sent in.......

via Weyrell from the Faeit 212 inbox
Just read the novel and wow ... a very brief, summary:

· Wulfen return in a bow wave of daemonic incursions within the Fenrisian systems.

· SWs track the incursions and dispatch all but one of the great companies to bring their lost brothers home. Grey Knights track them all too.

· Hints at their return being pre-ordained before the 13th went missing and their return being a precursor to the "end times" and the return of Russ.

· The pattern of incursions is in the shape of a sigil used by the sorcerers of Prospero meaning "Vengeance"

· Dark Angel scouts are slaughtered during the first incursion and vid-caps of Wulfen retained, investigations and suspicions of heresy and mutation within the Wolves abound

· Flames are fanned by the Changeling and eventually the bulk of the Dark Angels fleet including THE ROCK arrive supported by a dozen other chapters including the Ultramarines and Iron Hands.


· Book ends with the bombardment of Fenris commencing



There is a fairly quick escalation to it within the story but not as instantaneous as I fear I made it look. The DA, spurred on by the Changeling, believe that the Fenrisian systems have fallen to a daemonic incursion brought about by the fall of the Wolves. The implication is that they and their allies are rocking up to purge everyone, not just the Wolves.


The Wolves don't do themselves any favours by treating the Wulfen with the same secrecy as the Dark angels treat the Fallen. The hypocrisy is not lost on me. The Grey Knights, well Stern really, seem to be the arbiters of reason is this.

Bjorn is mentioned a fair bit but in the end Ulrik simply says he can not be roused

Alpha Legion is indeed there but in a smaller role than I would have thought.

Image

_________________
"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Lost brothers return
PostPosted: Sun Feb 07, 2016 10:07 am 
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Location: Hrvatska, Zagreb
Guy on FB managed to pause and picture the formations for the space wolves. Deathwolves and the blackmanes are going to drive my opponent's nuts.

Deathwolves formation rules, the whole formation can outflank

you can only take 1 unit of thunderwolf cavalry for this formation but the rules are NICE!!

Peerless Hunter: When making reserve rolls, you roll a single dice for all outflanking deathwolf units that arrive from reserve. In Addition outflanking deathwolf units get the stealth special rule on the turn they arrive from reserves.

Run to Ground: When making sweeping advance rolls for deathwolves units, you roll 2 dice and pick the highest.

I took a look at the video to see that new Iron Priest, it can take a tempest Hammer for 5 points and a helfrost pistol for 20? and the model its self is 75 points base. now the bumped him up to WS5 and W2 without the thunderwolf - LIK JE HQ

_________________
"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


Last edited by Turk on Sun Feb 07, 2016 10:25 am, edited 1 time in total.

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 Post subject: Re: Lost brothers return
PostPosted: Sun Feb 07, 2016 10:14 am 
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Location: Hrvatska, Zagreb
Jasnije objašnjenje gore navedenog teksta


Grey Knights are helping the Wolves, Stern arrives during Logan's company battling with Daemons trying to break through to rescue Wulfen.
Stern demands he turns over the Wulfen but Logan says he's not turning over his brothers.
Stern tells Logan that all planets in the Fenris system are under Daemonic attack other than Fenris. Logan arranges for all the companies to join up, they arrive back in the system together and split to rescue each planet. Logan asks Stern for help and he joins the SW fleet.

The Changling has been feeding incorrect info to the DA and the DA think the SW have been corrupted and are allies with the Daemons

The main plan is to lure Sturn and the Grey Knights to the Fenris system where a large ritual on a moon is taking place, the GK agree to go to the moon on their own to stop it. Chaos plan to blow the moon up killing the GK and making it look like the Wolves have done it.

Bjorn is dreaming battling Daemons and realises it's a prophecy, he wakes up and tells Krom to go to the GK aid as if they are destroyed the SW will be too.

Krom does this but has made an oath to stay on Fenris and defend it so is torn (he's much better in this and actually comes across well)

Krom goes to the moon just in time and helps the GK stop the ritual.

Book ends with Grimnar, Ulrik, Njal and their strikeforce lost and not responding after an underground earthquake in Midgardia. Krom is on the moon with Stern and the GK still alive (yeah)

Rather abruptly the DA enter the system with their fleet, The Rock, 12 other chapters including UM and IH, Knightly orders and a huge navy and Guard fleet. They start to bombard the Fenris system (Fenris is not mentioned singularly)

There the book ends.

The chaos plan has failed though because of Kroms rescue of Stern and the GK so obviously the attack is stopped.

The book covers a short time period really and from mention that the DA fight alongside the SW it's obvious that the situation is sorted.

_________________
"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Lost brothers return
PostPosted: Sun Feb 07, 2016 10:24 am 
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http://www.bolterandchainsword.com/topi ... is/page-38

Slike i pravila nekih ICa i filmići sa formacijama

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"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Lost brothers return
PostPosted: Thu Feb 11, 2016 9:20 pm 
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https://war-of-sigmar.herokuapp.com/ slikice i formacije.

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"Sometimes, when I'm alone, I like to cover myself in Vaseline and pretend I'm a slug."
-Internet Cancer

Jedem sve Diznijeve junake...


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 Post subject: Re: Lost brothers return
PostPosted: Tue Sep 13, 2016 11:29 am 
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Image

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