Arkadia

Forum Udruge stolno strateskih igara \"Arkadia\"
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 Post subject: Re: Lost brothers return
PostPosted: Wed Jan 27, 2016 6:10 pm 
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Location: Dark side of zagreb
Snaga 3?!???????!!
Koji kurac? Kaj postanu mlitavi kad ih wulfen preuzme?!???

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 Post subject: Re: Lost brothers return
PostPosted: Wed Jan 27, 2016 6:14 pm 
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Kaj nisu S5?


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 Post subject: Re: Lost brothers return
PostPosted: Wed Jan 27, 2016 6:17 pm 
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Location: zagreb
hehe koji užas. Ali najviše u oči upadaju noge... zašto moraju imate te noge?
mislim da su snaga 5. Ovak ko unit se čine ok


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 Post subject: Re: Lost brothers return
PostPosted: Wed Jan 27, 2016 7:20 pm 
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Location: gabon
noge [smilie=orcass.gif] :lol:

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 Post subject: Re: Lost brothers return
PostPosted: Wed Jan 27, 2016 7:25 pm 
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Location: Hrvatska, Zagreb
DIsco King wrote:
Kaj nisu S5?


Jesu, ne brini. Likvor samo slabo vidi. Godine... :-D

mkrulik@inet.hr wrote:
noge [smilie=orcass.gif] :lol:


Danas se ženska pojavi sa neobrijanim nogama i tvrdi se da je snažna individua, jadan wulfen udaljen od najbližeg žileta nekoliko stotina svjetlosnih godina i odmah napadi. Koja diskriminacija. ;-)

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 Post subject: Re: Lost brothers return
PostPosted: Wed Jan 27, 2016 7:29 pm 
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bojim se da budućnost 40k-a izgleda poput njihovih nogu

ajmo igrat fentzi [smilie=orctrinque.gif]

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 Post subject: Re: Lost brothers return
PostPosted: Wed Jan 27, 2016 10:26 pm 
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Joined: Fri Mar 25, 2005 7:23 pm
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Location: Medrengard
zgledaju tragično.

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 Post subject: Re: Lost brothers return
PostPosted: Thu Jan 28, 2016 12:00 pm 
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Location: Hrvatska, Zagreb
Curse of the Wulfen.

All non-vehicle models within 6" is affected. For Blood/Sky/swift claws it is 12", for Long Fangs it is 3".

Wulfen, Servitors and units that starts in a transport are not affected.

At the start of the player turn, roll a single dice for all units. The effect lasts until your next player round.

Units outside of combat gains the Hunt tables effect, units in combat gains the Kill effect.

Hunt

1-3: re-rolls failed charges and... Smashdown? Don't know. EDIT: Just read a translation that said it was Hamer of Wrath, which makes more sense.

4-5: Add 3" when you move, run or charge. Basically dunestrider.

6: All models gain Furios Charge and gains 1d3 attacks for charging, unless they have Rage.



Kill:

1-4: +1 initiative.

4-5: Re-rolls to wound.

6: If killed, you may attack before being removed, even if you already fought in an earlier Initiative step.





Wargear.

Helfrost pistol. I will laugh if that thing ends up being 15 points and straight up better then plasma pistols.

Grenade launcher is 12", S4 Ap5 assault 3. Or assault D3?

(I think they don't even need to fire it to benefit from assault grenades in close combat.)

Frostclaws are +1S, AP2, Shred.

Stormhammer have Helfrost

Twohanded frost-axe is S+3 AP2. "Merciless swing?"

Strike at normal initiative when charging, otherwise at I1. That is 5 S8 AP2 attacks at initiative 5. But hey, who needs instakill T4 when you can drown the opponent in S6 AP2.

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 Post subject: Re: Lost brothers return
PostPosted: Thu Jan 28, 2016 12:46 pm 
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 Post subject: Re: Lost brothers return
PostPosted: Thu Jan 28, 2016 1:54 pm 
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dobra oružj(pravila ne dizajn)- tipovi su zvijeri u cc-u sam kaj su pješaci sa sejvom 4+

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 Post subject: Re: Lost brothers return
PostPosted: Thu Jan 28, 2016 2:27 pm 
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Mene više zanima ovo

From someone who has the WD in dakka dakka , Space wolves will get psychic powers , relics ,warlord traits and great company specific formations

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"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Lost brothers return
PostPosted: Thu Jan 28, 2016 2:48 pm 
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Nema prijevod?

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 Post subject: Re: Lost brothers return
PostPosted: Thu Jan 28, 2016 3:20 pm 
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Location: Hrvatska, Zagreb
Sve ti je gore prevedeno.

Wargear.

Helfrost pistol 12" S8 Ap1 Pistol, Helfrost

Grenade launcher is 12", S4 Ap5 assault D3 (Ne vidim sve pročitati ali ovo je vjerojatno točno: I think they don't even need to fire it to benefit from assault grenades in close combat (makar mslim da trebaju pucati po meti.)).

Frostclaws are +1S, AP2, Shred.

Twohanded frost-axe is S+3 AP2. "Merciless swing?"(Strike at normal initiative when charging, otherwise at I1.)

Stormhammer standardni TH sa Helfrost pravilom

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"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Lost brothers return
PostPosted: Thu Jan 28, 2016 4:07 pm 
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Joined: Sat Mar 26, 2005 2:59 pm
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Location: Phalanx
jebo ih frost da ih jebo

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 Post subject: Re: Lost brothers return
PostPosted: Fri Jan 29, 2016 7:12 am 
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mkrulik@inet.hr wrote:
dobra oružj(pravila ne dizajn)- tipovi su zvijeri u cc-u sam kaj su pješaci sa sejvom 4+

Kad su ih napravili da ako ih hoćeš transportirati onda moraš uzeti stormwolfa...
Napravili nekaj da povuče prodaju druge stvari...

Jel se oni uopće isplate za te bodove?
150 za 5 komada plus dva seta TH+SS plus upgrejd za 20 bodova Wulfen sarge s frostclawsima = 210 bodova
Nisu baš za pješke ići...možda kad vidmo formaciju koju će dobiti...

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