Arkadia

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 Post subject: Re: Lost brothers return
PostPosted: Fri Jan 29, 2016 8:33 am 
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Likvor wrote:
mkrulik@inet.hr wrote:
dobra oružj(pravila ne dizajn)- tipovi su zvijeri u cc-u sam kaj su pješaci sa sejvom 4+

Kad su ih napravili da ako ih hoćeš transportirati onda moraš uzeti stormwolfa...
Napravili nekaj da povuče prodaju druge stvari...

Jel se oni uopće isplate za te bodove?
150 za 5 komada plus dva seta TH+SS plus upgrejd za 20 bodova Wulfen sarge s frostclawsima = 210 bodova
Nisu baš za pješke ići...možda kad vidmo formaciju koju će dobiti...


Ovisi kako na to gledaš. Po meni, oni nam nisu jedinica koju ćeš do kraja upgradeati i baciti u assault, već jedinica koja će buffati ostatak tvoje vojske. Naša prava assault jedinica su na kraju ipak TWC, ali bonusi za Blood, Swift i Skyclawse (najveći domet) čine ih prilično dragocjenim (sjeti se samo koliko je kmećanja bilo protiv moje uporabe Skyclawsa u kampanji. Sad zamisli kaj bi napravili da su profitirali od gore navedenih bonusa). Čak da ih i gole pošalješ na bojište kao buffer bi isplatili svoje bodove u drop pod ili TW spam listama, Naravno, ovo je sve teoretski, Treba to testirati i vidjeti kaj formacije daju.Zamisli sad da još dodaš Ulrika i Wolf standard i izbaciš na stol gomilu Claw packova.

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 Post subject: Re: Lost brothers return
PostPosted: Fri Jan 29, 2016 9:16 am 
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Power gejmeru :lol:


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 Post subject: Re: Lost brothers return
PostPosted: Fri Jan 29, 2016 9:27 am 
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DIsco King wrote:
Power gejmeru :lol:

1. Pravi se nasao javljati
2. Jelda da je?

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 Post subject: Re: Lost brothers return
PostPosted: Fri Jan 29, 2016 9:29 am 
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Turk wrote:
Likvor wrote:
mkrulik@inet.hr wrote:
dobra oružj(pravila ne dizajn)- tipovi su zvijeri u cc-u sam kaj su pješaci sa sejvom 4+

Kad su ih napravili da ako ih hoćeš transportirati onda moraš uzeti stormwolfa...
Napravili nekaj da povuče prodaju druge stvari...

Jel se oni uopće isplate za te bodove?
150 za 5 komada plus dva seta TH+SS plus upgrejd za 20 bodova Wulfen sarge s frostclawsima = 210 bodova
Nisu baš za pješke ići...možda kad vidmo formaciju koju će dobiti...


Ovisi kako na to gledaš. Po meni, oni nam nisu jedinica koju ćeš do kraja upgradeati i baciti u assault, već jedinica koja će buffati ostatak tvoje vojske. Naša prava assault jedinica su na kraju ipak TWC, ali bonusi za Blood, Swift i Skyclawse (najveći domet) čine ih prilično dragocjenim (sjeti se samo koliko je kmećanja bilo protiv moje uporabe Skyclawsa u kampanji. Sad zamisli kaj bi napravili da su profitirali od gore navedenih bonusa). Čak da ih i gole pošalješ na bojište kao buffer bi isplatili svoje bodove u drop pod ili TW spam listama, Naravno, ovo je sve teoretski, Treba to testirati i vidjeti kaj formacije daju.Zamisli sad da još dodaš Ulrika i Wolf standard i izbaciš na stol gomilu Claw packova.

Osim kaj bu protivnik pucao po njima sa svime sto ima...
Tu ni ss ne bu pomogao puno... Jos ak ti se desi Rasina kletva...

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 Post subject: Re: Lost brothers return
PostPosted: Fri Jan 29, 2016 12:18 pm 
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Location: gabon
tu su negdje ko vangardi- al treba vidjet formacije

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 Post subject: Re: Lost brothers return
PostPosted: Fri Jan 29, 2016 5:28 pm 
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Location: Hrvatska, Zagreb
Jel se oni uopće isplate za te bodove?
150 za 5 komada plus dva seta TH+SS plus upgrejd za 20 bodova Wulfen sarge s frostclawsima = 210 bodova
Nisu baš za pješke ići...možda kad vidmo formaciju koju će dobiti...[/quote]

Ovisi kako na to gledaš. Po meni, oni nam nisu jedinica koju ćeš do kraja upgradeati i baciti u assault, već jedinica koja će buffati ostatak tvoje vojske. Naša prava assault jedinica su na kraju ipak TWC, ali bonusi za Blood, Swift i Skyclawse (najveći domet) čine ih prilično dragocjenim (sjeti se samo koliko je kmećanja bilo protiv moje uporabe Skyclawsa u kampanji. Sad zamisli kaj bi napravili da su profitirali od gore navedenih bonusa). Čak da ih i gole pošalješ na bojište kao buffer bi isplatili svoje bodove u drop pod ili TW spam listama, Naravno, ovo je sve teoretski, Treba to testirati i vidjeti kaj formacije daju.Zamisli sad da još dodaš Ulrika i Wolf standard i izbaciš na stol gomilu Claw packova.[/quote]
Osim kaj bu protivnik pucao po njima sa svime sto ima...
Tu ni ss ne bu pomogao puno... Jos ak ti se desi Rasina kletva...[/quote]

Onda je moj protivnik kreten. Razlog, u DPod listi u drugom turnu će izgubiti sve kaj ima kad ga čarđaš sa jedinicama koje nije dirao a nalaze mu se pod nosom. U TWC listi, trebam li objašnjavati? Horde lista, pogotovo ako dobiš prvi turn, pojede ga u CC dok on troši paljbu na Wulfene. >Naravno, Rašina kletva je druga stvar i u večini slučajeva to otkriješ u pet minuta, prekineš partiju i ideš pit :-D Svakako, sve je ovo samo akademski i treba vidjeti formacije te testirati.

Likvor wrote:
DIsco King wrote:
Power gejmeru :lol:

1. Pravi se nasao javljati
2. Jelda da je?


:mrgreen: :mrgreen:
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 Post subject: Re: Lost brothers return
PostPosted: Fri Jan 29, 2016 9:57 pm 
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freg pištolj je još dva boda po modelu...

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 Post subject: Re: Lost brothers return
PostPosted: Fri Feb 05, 2016 2:11 pm 
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http://www.bolterandchainsword.com/topi ... tw/page-40

Ulrik i njegov vjeni mehaničar Bob the Builder.

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"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."


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 Post subject: Re: Lost brothers return
PostPosted: Fri Feb 05, 2016 4:27 pm 
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čak su mi i dobri- napokon neki spejs vulf koji ima bar nešto sa spejs marincima

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 Post subject: Re: Lost brothers return
PostPosted: Fri Feb 05, 2016 4:38 pm 
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mkrulik@inet.hr wrote:
čak su mi i dobri- napokon neki spejs vulf koji ima bar nešto sa spejs marincima


Slažem se. Možda su mogli napraviti dinamičniju pozu za Ulrika(i neku drugačiju glavu) al je zato Iron Priest prilično dobar.

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 Post subject: Re: Lost brothers return
PostPosted: Fri Feb 05, 2016 5:53 pm 
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Ulrik je statičan do bola...jedino više od toga bi bilo da u lijes strpaju...i oni rogovi iza su fail. ali naspram zadnjih figura ovo je vrlo ok. Napokon novi iron priest.

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 Post subject: Re: Lost brothers return
PostPosted: Fri Feb 05, 2016 5:53 pm 
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dobri su


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 Post subject: Re: Lost brothers return
PostPosted: Fri Feb 05, 2016 6:15 pm 
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So someone who *claimed* to see the clam pack sprues stated that

Ulrik & Iron Priest

- have multiple arms, ulrik has 3 sets

- have multiple heads

- have 2 sets of legs

for multi pose figures



Take that with a huge grain of salt

At this rate we'll see a plastic Rune priest/basic wolf priest in week 3, with the Relaunch of Grimnars War council. (pretpostavljam da su ovo zadnje njegove želje ne ono što je čuo)

same guy said an Updated Space wolf codex out in week 3.

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 Post subject: Re: Lost brothers return
PostPosted: Sat Feb 06, 2016 7:55 am 
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Space Wolves

OK, let’s go with a couple of good ones:

WYRDSTORM RUNEPRIESTS
2-5 Runepriests
Harness Warp Charges with 3+ when using Tempestas discipline.
Every turn choose a Rune Priest of the formation. That one gets the following power:

– Livinstorm (WC3)
24″, S7, AP– Assault 2D6, Shock (For every 6 you get +2 hits). Add +1D6 attacks to the power for every Runepriest in the formation beyond the 1st.

THE BLACKMANES
Ragnar Blackmane or Wolf Guard Battle Leader
1 unit of Wolf guard, Terminators or Thunderwolves
3-5 units of Blood Claws, Skyclaws or Swiftclaws
0-1 Lukas
4-6 Grey Hunters, Land Speeders
1-2 Long Fangs
1 Wolf scouts
0-2 Lone Wolves

Units disembarking from a Drop Pod get Fearless and FnP6+ that turn.
If Ragnar is on the battlefield, all “Claw” units reroll to hit in combat
All unit that normally can purchase a Drop Pod, can get it for free. Have to pay the upgrades. All Drop Pods of this formation enter the battlefield in turn 1.

Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
– Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
– Kill: Affected units get +1A

The Wulfen units that get an additional attack for every 6 to hit in combat – (is that an additional hit or an additional attack?) 1 additional A for every 6 to hit. (does that proc off of secondary hits?) – Yes, as long as you roll 6’s to hit…

Spear of Russ:
1-3 Iron priests
1-3 Units of: Predators, Whirlwinds or Vindicators
1-3 Units of Land Raiders of any type

One vehicle at 6″ of one of the Iron Priests gets one of the following rules: Tank Hunter, Monster hunter, Precision shots, Preferred enemy
All vehicles get the Power of the Machine Spirit rule if at 12″ of one Land Raider
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 Post subject: Re: Lost brothers return
PostPosted: Sat Feb 06, 2016 7:56 am 
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I demončići:
Daemons of Chaos

OK then.

Daemon Decurión is called Daemonic Incursion

Special rules:
– Demonic corruption: Objetive tokens count always as controlled, if at least they were controlled by a Demon unit before. This Works even if the unit is destroyed.
– Warp unleashed: Reroll instability
– Demonic Power: +1 or -1 to the Warp Strom table after rolling

Note: From now on, translations of names may not be very accurate:

Let’s start with Khorne:

A’rgath,king of swords: +1S, AP3, Specialist weapon, when fighting in a challenge always hits with 2+. 15 points

Lifetaker : AP2, Specialist weapong, 6 to wound are Instant Death, for every model killed, unit suffers 1D3 hits S3, AP4. 15 points

Crimson Crown; All Khorne Daemons at 8″ get +1A. 40 points

Skullcutter: AP2, Specialist weapon, 6 to hit are SD.30 points (THAT ONE IS DAMN GOOD).

Khartoth, the blood thirsty: +1S, AP3, If a model suffers an unsaved wound remove it from the game. At the beginning of the model controller’s turn roll a D6. With 4+ the model comes back to play via Deep strike, at 12″ or less from the point it was removed from game.

Armour of something: 3+ Armour save, Adamantium will, -1S to when attacking its bearer.

Greatpack:
– For every unit in the formation roll a D6 at the beginning of the game. Add +2 to the roll for the troop units that have an IC joined. For every 6+, that unit gets flanking. Additionally, if a the leader is a Wolf Lord, a single unit in Reserves can enter the battlefield automatically instead of rolling

Daemon Prince Formation:
4 Daemon Princes
Every deamon must be aligned with a different God.
They get following accumulative benefits depending on how many models remain on the battlefield.
4 models: +1T
3 models: +1S
2 models: Reroll 1’s to hit
1 model: No benefit

Let’s go with Tzeetch:

Artefacts:

Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points

Unending grimorie: Bearer knows all the powers of the change discipline. 35 points

Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points

Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.

“Unable to translate”: Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.

Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points

Psychic powers:

Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12″, with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18″. SD, AP1, Assault 1

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"Sometimes, when I'm alone, I like to cover myself in Vaseline and pretend I'm a slug."
-Internet Cancer

Jedem sve Diznijeve junake...


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