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Degman



Pridružen/a: 27. 03. 2005.
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 Post Postano: čet sij 29, 2009 9:13 am    Naslov: IG Rumour Summary
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Citat:
General info

Release Rumoured to be 2 May 2009.

Rumoured to include at least 2 waves of releases. It is unclear when the second wave will appear.

Rules

Judging from the release schedule, it is pretty much confirmed that Primaris Psykers will make a return. Their rules can only be speculated on as yet.

There is rumoured to be a new commander type called a Fleet Officer that allows some type of orbital bombardment.

The green of a Commissar Lord was seen some time ago, and it is rumoured to have rules in the new Codex. Some have said this could include allowing Stormtroopers as Troops choices.

There has also been rumoured to be an Inquisitor and Retinue entry as an HQ choice, which would supposedly appear much like the elites from the current Daemon Hunters/Witch Hunters books.

The advisors special rule may have been dropped. It is not clear if it has been replaced with something else or if they count as Squad upgrades.

The assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns and can Infiltrate if not transported. You can supposedly have a Storm Trooper Squad/Platoon as a Troops choice (not clear if this means both or one of), but this is reliant on an upgraded HQ choice, which is NOT linked to the Commissar Lord as previously rumoured, just the basic Officer who can be upgraded for x-amount to get Storm Troopers as Troops. They may also get to pick from a list of mission 'operations', such as outflank, deepstrike etc.

There are apparently a few other things that you can give the Command Squad to affect the army.

Sniper Squads can supposedly infiltrate, get stealth, range finders and all models in the squad have sniper rifles and BS 4.

Veteran squads are rumoured to become upgrades to platoons rather than Elites choices and may work like Ork Ard Boyz in that you may upgrade one unit in the whole army.

Platoons will supposedly benefit from various special rules which only work if the Platoon command squad is alive and within 12” of the rest of the platoon. One such special rule is rumoured to be called "Platoon Drill" or something similar, and grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. What this means is that the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back.

Another unconfirmed rumour says Platoons will have some kind of "overwatch" rules, allowing them a round of shooting during the enemy’s shooting phase at the cost of shooting and assaulting next turn (effectively going to ground). It is unclear what, if any, further restrictions apply (one per turn, once per battle?).

Another poster who will remain anonymous heard that orders are given by Officers to a squad (note not the whole Platoon) within command radius or via Vox channel. Orders generally make a squad do something such as make them better shots, rally, or recover from things like pinning or gone to ground. These orders are not automatic and will probably require a Ld test. Orders will be one or maybe two orders per officer per turn.

Platoons have been rumoured to have a great number of options available to them including attaching various support vehicles like sentinels, hellhounds and demolishers. They still take up a FOC spot, but become part of the platoon and so will benefit from the Platoon Drill rule.

Doctrines have supposedly been replaced by Platoons with more options, so for example, rather than Armoured fist squads a player would buy Chimeras for a whole platoon, or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. This system would allow “crusade” style armies of multiple regiments.

Another rumour says that there will be multiple flavours of Platoon with varying rules and options, such as Heavy Platoons, the squads will have the option of taking up to three heavy weapons teams; Assault Platoons, able to take up to three assault weapons; Stealth Platoons possibly able to infiltrate. It is not clear if this was based on a proper rumour or mutant wishlisting.

There has been much talk about a point decrease to 4points per Guardsman. This has also been rumoured to be 50 point Infantry squads (10 men with Sgt, Heavy Bolter & Flamer).

Kill Points have supposedly been sorted out. The example given to me was a platoon Command Squad and 4 Guardsmen Squads will surrender one kill point if you lose half the platoon (eg - Command Squad & two Guard Squads). You then surrender another kill point if the Platoon is wiped out. So instead of being five KP worth, that platoon is worth two.

Conscript will supposedly be a Troops choice much like Daemon in the Chaos Marine Dex in that they do not take up a FOC slot. They will supposedly come with a command squad mad up of a Commissar and three teams of Heavy Bolters. The concept is that if the Conscripts break, the Heavy Bolter team guns them down each one killed gives +1 to their Ld up to a max of 10. They are supposedly also Fearless until the Commissar and HW team have been killed.

On the other hand, some rumours say conscripts will disappear altogether, or remain only as “naked” Platoons.

Different kinds of Sentinel will be available for both FA and HS slots, with the slot determining the weapon and upgrade options, as well as special rules. FA Sentinals will retain Scout, but only be open topped, whereas HS ones will lose Scout, but will be enclosed and have options for heavy weapons such as the Plasma Cannon.

The chimera seems to have been given new stats and undefined special rules in Forge World’s IA2 update. http://www.forgeworld.co.uk/pdf/ia2-update.pdf This could be an indication of what is to come.

The Valkyrie will be included, possibly as a transport for Stormtroopers, but will most likely be a skimmer (possibly fast) and is rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods.

Ogryns have been rumoured to be T5 with a 4+ save and Feel No Pain.

There are rumoured to be 21 “variants” of tank in the new Codex. It is unclear what exactly constitutes a variant though. It has been rumoured that at least one old style of artillary tank, possibly the Griffon, will make a return.

It is also rumoured that IG tanks will get a special rule allowing them to fire sponson weapons as though they were Defensive weapons. Opinion is still up in the air on the veracity of this one.

The Leman Russ can be bought as a squadron so you can get 3 for a single FOC. It is also rumoured to get a drop in front armour to 13.

The Hellhound is supposedly bought in squadrons of 3 (this could mean up to 3), and they can combine there firepower but will sacrifice a turn of shooting like dire avengers do. They will subsequently suffer +1 to any damage results during their reload turn. It has also been rumoured to have three variants, although no further details have emerged about this.

It has been pretty much universally stated that the Baneblade is NOT in the new codex.

Minis

First Wave rumoured to be as follows (US$):
IG Codex $25
IG Primaris Psyker $15
IG Ratling Snipers $20
IG Sentinel $25
IG Cadian Command Squad $25
IG Catachan Command Squad $25
IG Valkyrie $50
IG Cadian Shock Troops $22
IG Catachan Jungle Fighters $22

New Ratlings have supposedly been spotted and have cloaks and hoods.

The new Sentinel box is rumoured to have all Heavy Weapon options including at least a Plasma Cannon, as well as the Armoured Crew Compartment bits in the box.

The contents of the Command Squads apparently includes an underarm swagger stick Drill Instructor style. It is not clear which one has this, but most likely it will be the Cadian one.

Some say the Valkyrie will include bits to make a Vulture as well. This is far from confirmed and could just be wish-listing repeated as rumour.

The Cadian and Catachan Boxes are most likely 10 man sets with a heavy weapon included. Nothing has been said about whether the box will include multiple heavy weapon options, or if individual heavy weapons sets will be withdrawn. The Catachans are rumoured to be a slight improvement in sculpt more in line with the recent Heavy Weapons team than their original incarnation.

Plastic Roughriders in the Cadian style have been rumoured. Little has been said about these, so they would be 2nd wave at the very least.

CAD drawings of some tanks have been spotted but it is not clear if these are simply concepts or if they are in production. It has been rumoured that the new Leman Russ kit will allow plastic demolishers and a 3rd variant, another rumour saying 5 (standard, demolisher, conqueror, exterminator, and the new variant). It is also rumoured that Chimeras and Hellhounds will share a kit.

They don’t seem to be included in the first wave either way.

A WIP Stormtrooper with shotgun (assumed to be Plastic) has been seen. It is unclear when or if this will be released but it doesn't appear to be in the first wave. They are supposedly 10 models to a box from £12-15. No further word on box contents.

There have been rumours of Greatcoat plastics for some time, but these have been consistently shot down by those “in the know”. It seems quite a few GW managers are reporting that plastic Greatcoats are in the pipeline, possibly even as soon as 2nd wave. They will supposedly make Steel Legion, Kreig, and/or Valhallans, which some people believe to be a sign the rumour is untrue, as the look of those regiments would need to be drastically altered to create them all from one kit.

Regardless of whether or not they are being developed, it is safe to say they will not be seen during the initial release.



Sentineli s plazma kanonima UT

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Vještac



Pridružen/a: 06. 11. 2005.
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 Post Postano: čet sij 29, 2009 12:22 pm    Naslov:
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Mene najviše rajcaju sve opcije sa letjelicama i orbitalnim bombardmentom.
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Degman



Pridružen/a: 27. 03. 2005.
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 Post Postano: čet sij 29, 2009 1:16 pm    Naslov:
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Men' te valkyre uopće ne pašu u 40k igru.

Pa ni u apocalipsu.

Mislim, nije da su helikopteri pa da cijelo vrijeme vise nad tih cca 100-150m bojišta Rolling Eyes

Sve mi je to beze-veze.

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Likvor



Pridružen/a: 12. 10. 2005.
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 Post Postano: čet sij 29, 2009 1:22 pm    Naslov:
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Men bash zakon. i sve mi se čini da IG više ne bude bila deployed than destroyed vojska već bu bila i malo nobrainer armija. jedva čekam okršaj protiv nove garde.
@Degman
Pa koliko ima u fluffu letjelice su im sasvim dobro pokrivene, sam kaj ovaj sistem igre bash i ne voli letjelice. 5ed možda da zbog 3D-a ali jbg kada sam po IA igrao s letjelicom, nisam je ni trebao staviti. sam leti i nikaj ne radi. ove ce mozda i nekaj raditi. Confused

edit: men i valkira liči na nekaj kaj bu davalo support fire i imalo limited boarding capacitiy. nešto kao leteći/lebdeći razorback.

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Dreadnought



Pridružen/a: 19. 01. 2006.
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 Post Postano: čet sij 29, 2009 3:00 pm    Naslov:
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najvjerojatnije će stavit valkiru da bude skimmer i transport. Al nekak mi je glupo da će Limeni Rus imat oklop 13 Confused .
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Likvor



Pridružen/a: 12. 10. 2005.
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 Post Postano: pet vel 06, 2009 2:07 pm    Naslov:
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- Command Squad Boxes will include all the special weapons in plastic (1 of each), 3 different officer heads, several different close combat weapons (Swords, Fists etc), various embellishments, 2 suits of officer armor, one more practical one more dressy, and 4 Cadians with a few new/special heads.
- The Stormtrooper greens with the shotguns do not imply that IG Stormtroopers will be getting shotguns, but are instead for WH Arbites-style Stormtroopers.
- Stormtroopers will not be released in the first wave, but instead may be released with an Inquisitor supplement oriented around Planetfall.
- The new Ratlings are nice, the new psykers, not so much.
- Commissars still exist in a capacity different to what they do now. They are allowed to attach to certain squads. However once a Commissar Lord is taken they have more freedom and there can be more of them. They are also cheaper(almost half of what they are now).
- IG Sniper Squads, in addition to getting infiltrate, stealth, rangefinders, and sniper rifles will also get camo cloaks.
- Vet Squads probably won’t be upgrades for platoons.
- While sentinels, chimeras, and hellhounds will be able to attach to platoons as support vehicles, demolishers will not.
- Support Squads are different now and are platoon attachments not command squad attachments.
- Basic squad loadout will be 10 Lasguns or 9 Lasguns and a Laspistol for 40 points.
- Platoon Drill will require a vox network.
- Some squads will have access to heavy flamers.
- New Catachan plastics will have scaled down arms.
- No greatcoat plastics.
- Ogryns will be T5, 4+ save, and FNP for the same price they are now.
- Ogryns have no new models. At least not yet. The newish ones are current.
- Some, but not all, tanks will be able to fire sponson weapons as Defensive weapons.
- Cadian Rough Riders will be in the 1.5 wave.
- Leman Russ boxes will include parts to make LRBT, Demolisher, Vanquisher, and Exterminator.
- Chimera boxes will have parts for 3 other variants (including Hellhound). The Chimera will have 6 variants (though some of these sound like they’re just different Chimera weapon options).
- Basilisk boxes may come with parts for Medusas and Griffons.
- While you’ll be able to field more armor, you won’t be able to field an armored company as part of the regular codex.
- And while you’ll be able to field more tanks, the true strength will be the numbers of guardsmen you can field. 110 Points for 25 Guardsmen with nothing but flashlights.
- The Valkyrie will be different from the FW version, but not any huge difference.
- A Spearhead Sentinel is one that is equipped with heavier weapons and meant to be the spearhead of an attacking force. It lacks Scout moves or the like but has slightly better front armor and several variant weapons.



btw degmane sada vidjeh da sam ovaj topic imas ne tako davno u podforumu niže Razz orcass

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Dreadnought



Pridružen/a: 19. 01. 2006.
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 Post Postano: pet vel 06, 2009 4:15 pm    Naslov:
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Issusa ti, ovo je već postalo hereza: 40 bodova za 10 gardista, limeni rus sa nekoliko varijanti, Ogryni sa T5........

šteta samo za Death Corps Crying or Very sad

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 Post Postano: pet vel 06, 2009 6:32 pm    Naslov:
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ne kužim zakaj šteta za death korps?
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 Post Postano: pet vel 06, 2009 6:44 pm    Naslov:
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Dobro je ovo za toughness 5. Čujem da su ljudima pljuga jer powerfist ubije govnara od 3 wounda ko ništa a ionako ih imaš malo.
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DIsco King



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 Post Postano: pet vel 06, 2009 11:30 pm    Naslov:
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tako mi dođe da se primim garde,a nema se para Confused

još da deepstrike nije u totalnom kurcu Mad

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Dreadnought



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 Post Postano: sub vel 07, 2009 9:18 am    Naslov:
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likvor je napisao/la:
ne kužim zakaj šteta za death korps?


zbog....

Citat:
- No greatcoat plastics.



neće ih radit, a bilo bi super, jer ovak imaš samo cadian gardiste.

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Rasho



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 Post Postano: sub vel 07, 2009 9:20 am    Naslov:
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Degman je napisao/la:
Men' te valkyre uopće ne pašu u 40k igru.

Pa ni u apocalipsu.

Mislim, nije da su helikopteri pa da cijelo vrijeme vise nad tih cca 100-150m bojišta Rolling Eyes

Sve mi je to beze-veze.


Ti si jedna velika livada degmane. To jesu helikopteri u 40k. Very Happy

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TIFUSAR



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 Post Postano: ned vel 08, 2009 2:36 pm    Naslov:
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IG VEHICLES

Latest IG tidbits translated from Spanish.

TROOPS

Penal Battalion: 50 pts. 1 Custodian and 9 Penal troopers. Ld 8. Rifle and close combat weapons. Scouts, Stubborn, "Desperate".

Chimera: 55 pts. 12 10 10 Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.

FAST ATTACK

Hellhound: 12 12 10 Tank, Fast. Inferno Cannon: 12" Template, S6 AP4 Heavy 1 (like the previous version but there is no roll to hit and no partials, but reaches 12").

Devildog: 12 12 10 Tank, Fast. Fusion Cannon: 24" S8 AP1 Heavy 1, Blast, "Fusion".

Banewolf: 12 12 10 Tank, Fast. Chemical Cannon: S1 AP3 Heavy 1, Template, Poison (wounds on a 2+ to "targets with resistance").

HEAVY SUPPORT

- Leman Russ Special Rule: Can choose to move 6" and fire all weapons or fire nothing and move 6" +1D6".

LR Battle Tank: 14 13 10 Tank. Battle Cannon.

LR Exterminator: 14 13 10 Tank. Exterminator Autocannon: Heavy 4, Twin-linked.

LR Vanquisher: 14 13 10 Tank. Vanquisher Cannon: AP2 Heavy 1, +1D6 penetration.

LR Eradicator: 14 13 10 Tank. Eradicator Nova Cannon: 36" S6 AP4 Heavy 1, Large Blast, Ignores cover saves.

LR Demolisher: 14 13 11 Tank. Demolisher Siege Cannon.

LR Punisher: 14 13 11 Tank. Punisher Gatling Cannon: 24" S5 AP- Heavy 20.

LR Executioner: 14 13 11 Tank. Executioner Plasma Cannon: 36" S7 AP2 Heavy 3.

Basilisk: 12 10 10 Tank, Open Topped^.

Medusa: 12 10 10 Tank, Open Topped^. Medusa Siege Gun: 36" S10 AP2, Heavy Artillery 1, Large Blast. "Fortification Buster" Ammunition: 48" S10 AP1 Heavy 1, Blast, +1D6 penetration.

Colossus: 12 10 10 Tank, Open Topped^. Colossus Siege Cannon: 24-240" S6 AP3 Heavy Artillery 1, Large Blast, Ignores cover saves.

Griffon: 12 10 10 Tank, Open Topped^. Griffon Heavy Mortar: 12-48" S6 AP4 Heavy Artillery 1, Large Blast, can choose to "repeat" (re-roll?) deviation dice roll.

Manticore: 12 10 10 Tank. Storm Eagle Missile: 4 only. 24-120" S10 AP4 Heavy Artillery 1D3, Large Blast.

Deathstrike: 12 12 10 Tank. Deathstrike Missile: 1 only. 12"-960" S10 AP1 Heavy Artillery***, Blast (radius 1D3+3").
Special Rules:
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destoyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.

^These four can also be enclosed.


Thats it ... I have heard on the other hand, from the same guy who took the photos, that:

Ogryns: 25 pts, S5 T5 A3 Sv4+ and have "rabid assault" (Furious Charge?).

Valkyrie: Skimmer. 24" move. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check.




Rolling Eyes : "LR Punisher: 14 13 11 Tank. Punisher Gatling Cannon: 24" S5 AP- Heavy 20."

Heavy 20!?! Laughing

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 Post Postano: ned vel 08, 2009 3:08 pm    Naslov:
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predobro. ovo mi se čini kao napokon malo jača verzija IG.
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Dreadnought



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 Post Postano: ned vel 08, 2009 4:31 pm    Naslov:
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Citat:
malo jača verzija IG


tebi je ovo MALO???? Laughing Laughing Laughing Laughing

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