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Krunkova
Pridružen/a: 27. 03. 2005. Postovi: 1088
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Postano: sub vel 21, 2009 11:43 am Naslov: |
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| Dreadnought je napisao/la: |
tak je, za slabo oklopljenu gamad služi hellhound  |
EEEEE to to je pitam!!!
Pod uvjetom da hita- a vjerojano hoće to je to- vund i no sejv!!! _________________
We must kill them. We must incinerate them. Pig after pig. Cow after cow. Village after village. Army after army....
(Colonel Walter E. Kurtz, Apocalypse Now) |
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Dreadnought

Pridružen/a: 19. 01. 2006. Postovi: 818 Lokacija: Forge World Jastrebarsko
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Postano: sub vel 21, 2009 12:21 pm Naslov: |
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| Hellhound: 12 12 10 Tank, Fast. Inferno Cannon: 12" Template, S6 AP4 Heavy 1 (like the previous version but there is no roll to hit and no partials, but reaches 12"). |
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http://manufactorumworkshop.blogspot.com/
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wanna be digic

Pridružen/a: 20. 07. 2007. Postovi: 495
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Postano: pon vel 23, 2009 1:20 pm Naslov: |
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sry for the bad croatian, ill try to explain
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| digula kaj ti trabunjaš? bs3 znači pogađa na 4+ što je 50% što ti daje solidnu prolaznost na to hit osim ak te kocka baš neće. |
znaci ta to su prosjecno 10 hitova, ja kazem za prosjek
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| 4+ cover sejv imas sam ak odes to ground(di se moš hebati ak zelis da ti uniti nekaj rade) |
woooooot? zar neznas da sad SVE JE 4+COVER SAVE?(znaci da ako ides na go to ground imas 3+ cover save, sto nije lose, pogotovo kad bilo koj expendable unit (gretchin, gauntovi, gardmeni, a cak orkovi jer squad od 20 debila dode samo 120 bodova)
stol mora imati 25% terena
taj tenk nemoze niti ubiti chimera ili bilo koj vozilo JER NEMA AP
demolicher moze ubiti marinci kad su na otvoreno ili pola u cover
ako zelis ubiti swarmove uzimas Hellhound , jer je fast veicle,jeftinije, ima teardrop wpn i ne uzima heavy support choice _________________
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Dreadnought

Pridružen/a: 19. 01. 2006. Postovi: 818 Lokacija: Forge World Jastrebarsko
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Likvor

Pridružen/a: 12. 10. 2005. Postovi: 3225 Lokacija: Dark side of zagreb
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Postano: pon vel 23, 2009 2:29 pm Naslov: |
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digula nek je i 4+save opet treba sejvati na 4+. nekima je problem i 3+, rashi i 2+. reci kaj oces ali ukoliko tenkic ne bude dosel miljon bodova bice vrlo dobar. _________________ /Water = bacteria/
In all the world, there's only one technology,
a rusty sword for practicing proctology!
34L : 21V : 6d |
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Krunkova
Pridružen/a: 27. 03. 2005. Postovi: 1088
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Postano: pon vel 23, 2009 4:09 pm Naslov: |
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Mišljenja sam da je taj tenkić ko i većina GW proizvoda- radi bolje od očekivanig do prvog FAQ ili updatea itd. Nije da copram-al stariji igrači se sjećaju više primjera toga:
-u novi rajno je jeben,mrak zgleda i ono lud sam jer mogu radit rhino rush bez beda...i 5 mjeseci kasnije nema čarđanja iz rajna
-LR crusader je bio kraj sveta kad je izašo- dobiš i fragice ak čarđaš iz njega.
-novi Ork codex je bio super kad je izašo- Đuro se nije mogo naplakat kad ga je dobio njub (uz dužno poštovanje njubu i đuri)
To su samo neki od primjera...i nidzilla armija je bila živi užas ,a nagađao sam da carniji više neće bi skoring i to se desilo- daleko od toga da su u banani(samo je država u banani)
Ak će model bit lijep-onda to ima smisla _________________
We must kill them. We must incinerate them. Pig after pig. Cow after cow. Village after village. Army after army....
(Colonel Walter E. Kurtz, Apocalypse Now) |
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: sri ožu 18, 2009 7:37 pm Naslov: |
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~Hi guys, boy has the tipline (upper right column) been buzzing of late. Here is a basic rundown of the upcoming IG codex sent to retailers to help explain the upcoming Warhammer 40k release. There are some more nice confirmations in there, after all these months of rumors and speculation.
Release Summary:
The new Codex is designed around the Imperial Guard Infantry Company - a rank upon rank of soldiers supported by a huge array of armoured vehicles and battle tanks. The range is well supported with plastic box sets for two famous Imperial Guard regiments - the Catachan Jungle Fighters and Cadian Shock Troops - as well as a number of vehicles including battle tanks, troop transports and scout walkers.
The key themes of the Imperial Guard army - lots of men, lots of tanks - are highlighted in this Codex. Infantry Platoon squads can be deployed together as a single scoring unit of up to fifty men can (sic), and tanks can be chosen in squadrons of up to three vehicles: this brutal mass of bodies and armour is what the Imperial Guard is all about.
The Codex includes a number of special characters, including famous officers such as Captain Al'Rahem of the Tallarn Desert Raiders, Commander Chenkov of Valhalla and Colonel 'Iron Hand' Straken of Catachan. Each of these characters has a unique rule or set of orders that conveys the character of his home regiment. In addition, legends such as Commissar Yarrick and Ursarkar Creed are brought up to date, and new characters such as Knight Commander Pask of Cadia and the Catachan Devil Gunnery Sergeant Harker are presented.
Features & Benefits of Codex: Imperial Guard:
- Reduced points costs and Infantry Platoon special rules allow Imperial Guard armies to rival even Ork and Tyranid hordes for huge units. Plastic box sets and the two Battleforce sets allow customers to build such an army quickly and conveniently.
- Chimera fighting vehicles are now the standard Transport upgrade for Imperial Guard squads, and can be chosen without need for special rules or variant army organisation: any Imperial Guard army can be fielded as Mechanised Infantry.
- Command Squads can now influence nearby Infantry Squads through the use of the orders rules. These range from allowing nearby Guardsmen an extra shot with their lasguns, benefiting from improved cover saves, or receiving a bonus to their anti-tank shooting. These rules make the Command Squads more important than ever before, and introduce a new dynamic into the Imperial Guard army.
- Tanks can be fielded in squadrons of up to three vehicles as a single choice on the Force Organisation chart, allowing players to include more than ever in their armies.
- The expanded army list includes several tank designs available from Forge World, such as the Medusa, Hydra Flak Tank and Leman Russ Vanquisher.
- This book revisits many of the Imperial themes of the Guard army, including new character types like Astropaths, Primaris Psykers and Lord Commissars. Touches like these firmly place these human soldiers in the grim darkness of the 41st Millennium."
- Leman Russ special rule: "Lumbering Behemoth" - a Leman Russ that remained stationary or moved up to 6" can fire its turret weapon in addition to any other weapons it may fire - even if the turret weapon is ordnance.
Models
May 2nd
-Cadian Shock Troops (box of 10 plastic guardsmen). "Can be used to build Infantry Squads and Conscript Squads, and more exotic squads such as Veteran Squads and Penal Legion squads. Repackaged box set offers an Infantry Squad in a single purchase, and includes options for flamers, grenade launchers, vox-caster and Sergeant. Vox-casters are more useful than ever before as they allow officers to re-roll the Leadership test to determine whether their orders are issued successfully or not.
-Catachan Jungle Fighters (box of 10 plastic guardsmen). Same info as above.
-Imperial Guard Command Squad (5 figure plastic box set). "79 components on sprue, including plasma gun, meltagun sniper rifle, heavy flamer, respirators, power weapon and power fist."
-Catachan Command Squad (5 figure plastic box set). "81 components on sprue, including plasma gun, meltagun, sniper rifle, heavy flamer, power weapon and power fist."
-Primaris Psyker (1 figure blister). HQ choice Psyker Lord. Lightning Arc: Assault 2D6 Strength 6 psychic attack. Nightshroud: enemy units must pass a Leadership test to shoot the Psyker or his squad.
-Imperial Guard Sentinel (1 figure box set). Can build a single Armoured Sentinel or Scout Sentinel from the Imperial Guard Codex. Armoured Sentinels have Front Armour 12, Scout Sentinels are open-topped but have the Scouts and Move Through Cover special rules. Weapon options include multi-laser, autocannon, lascannon, heavy flamer, plasma cannon, and missile launcher. Replaces all existing Sentinel box sets in range. Can be upgraded with hunter-killer missiles, searchlights, camo netting and smoke launchers.
-Imperial Guard Ratlings (5 figure blister). Abhuman snipers with Stealth and Infiltrate special rules. Characteristic snacks modelled onto bases. Sculpted by Dave Thomas.
-Imperial Guard Valkyrie (1 plastic model kit). Includes multi-laser and lascannon weapon options, multiple rocket pods and Hellstrike missiles, plus optional heavy bolter sponsons. Includes new clear plastic flying stand for Warhammer 40,000 vehicles. Can be fielded in squadrons of 1-3 Valkyrie Assault Carriers per Fast Attack choice. Transport capacity of 12 models. Grav Chute Insertion: embarked squads can deep strike over any point the Valkyrie moves over in its Movement phase, taking dangerous terrain tests as they land.
May 16
-Imperial Guard Cadian Battleforce. - Imperial Guard Cadian Command Squad, 20 Imperial Guard Cadian Shock Troops, 3 Imperial Guard Cadian Heavy Weapons Teams, 1 Imperial Guard Sentinel.
-Imperial Guard Catachan Battleforce. -Imperial Guard Catachan Command Squad, 20 Imperial Guard Catachan Jungle Fighters, 3 Imperial Guard Catachan Heavy Weapons Teams, 1 Imperial Guard Sentinel.
-Imperial Guard Regimental Advisors (3 figure blister). Includes Officer of the Fleet, Astropath and Master of Ordnance. Can be added to Imperial Guard Command Company HQ Squad. Whilst the Officer of the Fleet is alive, your opponent must subtract 1 from all his reserves rolls. Add +1 to all reserves rolls whilst the Astropath is alive. Master of Ordnance can unleash a Strength 9, AP3 Ordnance Barrage with unlimited range if he does not move.
-Imperial Guard Lord Commissar (1 figure blister). HQ choice: leader-commissar who inspires his troops by leading from the front. _________________
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Likvor

Pridružen/a: 12. 10. 2005. Postovi: 3225 Lokacija: Dark side of zagreb
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Postano: sri ožu 18, 2009 8:37 pm Naslov: |
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Ovo zvuči predobro. Jedva čekam da vidim na kaj će ovo sličiti. _________________ /Water = bacteria/
In all the world, there's only one technology,
a rusty sword for practicing proctology!
34L : 21V : 6d |
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DIsco King

Pridružen/a: 26. 03. 2005. Postovi: 587
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Postano: sri ožu 18, 2009 9:04 pm Naslov: |
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jebeno,mozda moja garda jednoga dana i ugleda svijetlo dana
iako,zašto nema death korpsa ili talarana plasticnih(izuzev fw đubradi)  _________________ i will burn you all heretic"s |
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: čet ožu 19, 2009 9:07 am Naslov: |
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Talarn su se prestali radit, ko i Valhalla i Steel Legion, a DKoK su FW only i prate radnju Siege of Vraks...bdw., neko našao treći dio? _________________
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Likvor

Pridružen/a: 12. 10. 2005. Postovi: 3225 Lokacija: Dark side of zagreb
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Postano: čet ožu 19, 2009 9:13 am Naslov: |
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imperial armour? _________________ /Water = bacteria/
In all the world, there's only one technology,
a rusty sword for practicing proctology!
34L : 21V : 6d |
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izzy2u

Pridružen/a: 26. 07. 2007. Postovi: 863 Lokacija: bespuca hrvatske
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Postano: čet ožu 19, 2009 8:05 pm Naslov: |
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| TIFUSAR je napisao/la: |
| Siege of Vraks...bdw., neko našao treći dio? |
...to i ja pitam... _________________ izzy40kpainting.blogspot
manufaktorum
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Likvor

Pridružen/a: 12. 10. 2005. Postovi: 3225 Lokacija: Dark side of zagreb
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: čet ožu 19, 2009 8:38 pm Naslov: |
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Onaj Demonprinc Nurgle je iz 3. djela. _________________
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Likvor

Pridružen/a: 12. 10. 2005. Postovi: 3225 Lokacija: Dark side of zagreb
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Postano: čet ožu 19, 2009 8:47 pm Naslov: |
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to ti jos nije ni izaslo. znam za IA7 ali nisam znao da je nastavak vraksa. jos nisam ni drugi dio nasao btw pa ak neko ima nek peema. _________________ /Water = bacteria/
In all the world, there's only one technology,
a rusty sword for practicing proctology!
34L : 21V : 6d |
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