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Evil Sunz Orkz... kako sloziti army listu?
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Arkadia » Warhammer 40k » Evil Sunz Orkz... kako sloziti army listu?
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JESMO



Pridružen/a: 08. 11. 2005.
Postovi: 199
Lokacija: Zagreb, Jarun

 Post Postano: pon kol 03, 2009 3:32 pm    Naslov: Evil Sunz Orkz... kako sloziti army listu?
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Trazil sam po netu i nisam nista nasao kao i u codexima od Orkova...

Nigdje nemrem naci pravila za slaganje te vojske... zna netko di ima ili nekaj slicno di mogu vidjeti kako se koje jedinice racunaju...

hvala!
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Serafin



Pridružen/a: 22. 05. 2008.
Postovi: 390
Lokacija: Zagreb!

 Post Postano: pon kol 03, 2009 4:53 pm    Naslov:
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imas u codex armagedon nekoliko klanova i pravila al neznam tocno dal su evil sunzi Cool
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Serafin



Pridružen/a: 22. 05. 2008.
Postovi: 390
Lokacija: Zagreb!

 Post Postano: pon kol 03, 2009 5:00 pm    Naslov:
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joj da zaboravih probaj naci na netu pdf file zvan "Clan-rules" ja ti ga imam al moram reci da ne pise nikaj posebno o njima-----evo ti pa citaj

‘Da meanest an’ coolest Orkses, dese
’as loadsa Mekboyz an’ jalopies.’
The Evil Sunz are irresistibly attracted
towards fast warbikes and loud noise.
This is a common trait amongst Orks,
but especially pronounced in the Evil
Sunz. They are constantly tinkering with
the engines of their bikes and buggies,
trying to get as much speed out of them
as possible. Unsurprisingly the Evil Sunz
have many Meks, because Mekboyz are
indispensable when it comes to keeping
vehicles running in order.
The totem of the clan is a blood red face
grinning out of a sunburst. Evil Sunz
wear red clothes and often paint their
machines red too – firmly believing in
the old proverb that ‘red wunz go faster’
and ‘if it’s red den no one’s gonna catch
up wiv’ ya’. The Evil Sunz are especially
noted for their ‘Biker Boyz’, who ride
large and very noisy Ork warbikes. They
dress in leathers marked with the Evil
Sunz insignia, bedecked with chains and
belt harnesses, and their foreheads are
often decorated with metal studs
screwed directly into their thick skulls!
USING AN EVIL SUNZ ARMY IN
WARHAMMER 40,000
Core mobs: Warbikes
Common units: Battlewagon
Rare mobs: Grots; Skarboyz;
Dreadnoughts; Killa Kanz; Lootaz; Big
Gunz; Kommandos.
Clan Warboss upgrades: The
Warboss may be mounted on a bike
(see Kult of Speed mounted Warboss).
Clan Boss upgrades: Any Troops
choice, other than Gretchin mobz, can
choose to purchase a Mekboy for
+10 pts instead of upgrading a model
to a Nob. The Mekboy must be
equipped with a kustom force field,
and may take any other wargear a
Mekboy would normally be allowed to
take from the armoury.
*The Evil Sunz list represents a force drawn from that
particular clan, but not one that has followed the
precepts of the so-called ‘Kult of Speed’ to its full
extent (yet!).
If you wish to represent an Ork army that has taken its
love of all things loud, fast and red to an extreme, then
simply use the Kult of Speed list in Codex:
Armageddon. Just as the Feral Ork list represents the
beginnings of an Ork tribe, so the Kult of Speed
represents a particular evolutionary pinnacle that many
Ork tribes may reach – not just the Evil Sunz.
EVIL SUNZ
I have to report that a strong force of
Orks has entered our sector. They have
devastated Danonura. Hekitai has offered
them tribute. I am convinced that this is
not just a raiding force but a migrating
tribe led by Grimshak the Flayer.
The tribe goes by the name of Waaargh!
Snikaz Grimshak, which I believe means
‘We are Grimshak’s Cut-throats’ in their
own uncouth tongue, a name which is
well earned.
It appears that this tribe contains
contingents from all the known Ork clanz,
although there may be more that we do
not know of, having only a few corpses
from the battlefield and captives brought in
by the scouts with which to identify them.
We have identified the following clanz:
the Goffs: the Bad Moons, the Death
Skulls, the Evil Sunz, the Snakebites and
the Blood Axes. We expected to find the
first five clanz, but the Blood Axes came
as a surprise. The bribes have obviously
not been enough to keep them away. Let
this be a lesson: the Ork cannot be
trusted, as the only thing he understands
is force and might.
We are now up against a very powerful
enemy. The presence of the Goffs means
that we can expect to encounter
Stormboyz. I fear that they will be found
leading the assaults, which will certainly be
pressed home with determination. The Bad
Moons are wealthy enough to be able to
afford good weaponry. While I fear that
the Death Skulls will loot our settlements
and spare no one, I have been informed
that the Snakebites are the most feral and
savage of the whole lot. Finally, we have
the Evil Sunz to contend with. With a
huge number of machines and Mekboyz at
their disposal, we know that Grimshak’s
army will be efficient.
Information also reveals that Grimshak has
gathered around him a council of warlords,
one warboss from each of the clanz in his
army. For once, they seem united in their
lust for loot although it is only
Grimshak’s ruthless authority which binds
them. If Grimshak can be defeated, the
tribe may fall into dissension, and we can
mop up individual contingents one by one
– we cannot stand against them if they
remain united. I suggest we send
Commissars to all the outposts to make
sure they resist. Meanwhile, we must
prepare for a decisive battle.
Report from Imperial Commander Skar Kulm, sent to
the Commander of the local Imperial Guard forces, at
the outset of the Ork invasion of Rael’s World

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JESMO



Pridružen/a: 08. 11. 2005.
Postovi: 199
Lokacija: Zagreb, Jarun

 Post Postano: pon kol 03, 2009 11:02 pm    Naslov:
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Hvala ti na odgovoru, to mi je trebalo...
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