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Vještac

Pridružen/a: 06. 11. 2005. Postovi: 297 Lokacija: Silent Hill
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Postano: čet tra 28, 2011 9:28 pm Naslov: |
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Fora mi je ovo za plastične immortale i ta nova leteća jedinica. _________________ "And on the 8th day, god created a magic talking leopard, and forgot all about us".
http://www.actiontrip.com/comics/at_comic068.phtml |
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Che
Pridružen/a: 27. 03. 2005. Postovi: 1946
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Postano: pet tra 29, 2011 12:59 am Naslov: |
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FoD is a refereance to the Fall of Damnos Necron based black Library novel.
Slow and Purposeful |
fala ti ko bratu
za ovo sam oduvijek mislio da je slow BUT purposeful  _________________ Cortez: "I haven't lost an arm, brother. It's right over there." |
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: pon svi 02, 2011 6:30 pm Naslov: |
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...
1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).
2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.
3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain, but doesn't get cancelled out by double strength, AP1/2, etc. In addition, this save is made at the END of the phase after morale tests are taken. If the unit is wiped out or is falling back at the end of the phase, then the save cannot be used. So as an opponent, if you manage to wipe the unit out or make them fall back, then you prevent any Necrons from getting back up...unless the unit has something called the 'ever-living' rule, in which case it gets to attempt this save even if the unit is wiped out.
4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm assuming the Strength is still 6). The Gaus Flux Arc on the Monolith no longer automatically hits every unit within range, instead each one fires separately and can hit four different targets.
5) Phase out is gone.
6) Destroyers now count as jump infantry and there is a new Fast Attack Jetbike unit called Tomb Blades.
7) Immortals are now a Troops choice. Pariahs are gone. Flayed Ones are Elites.
8) There are indeed 6 named characters (although I have no more info on them). There is also a Necron Overlord and a bodyguard unit called Crypteks. Crypteks can be split off before the game to lead units of Necrons, very similar to Wolf Guard in the Space Wolves codex. Crypteks can take a bunch of different technology upgrades, so there is kind of a way now to have personalized squad leaders in a Necron army.
9) They army is much more mobile now in general. They have several units of jump troops, and 2 new transport vehicles. 1 transport can carry 15 necrons while another can carry 10. Jump pack units count as 2 models and jetbikes count as 5. The one that holds 10 is able to recover casualties to a unit (although can't take it beyond its starting strength). Necron vehicles besides the monolith are open-topped skimmers. However they have something called 'Quantum shielding' which gives their front & side armor +2 until the vehicle takes its first glance/pen, at which point it loses the shielding. One of these two transports (not sure which one) is apparently a personal transport for the Lord (and his retinue).
10) There are six new vehicles in the codex (including the two transports mentioned above). Two of which seem to be based around this old Jes Goodwin design: http://storage.canalblog.com/29/28/731795/53057637.jpg
11) In general Necrons have a lot more long ranged fire support. There is also a new weapon type called Tesla weapons. These weapons, on a roll of '6' to hit automatically cause two more hits. The biggest version of the Tesla weapons has a chance of hitting all other units close to the target; both friend and foe. One of the new vehicles carries the doomsday cannon: 72" S9 AP1 Heavy 1 large blast. BS4.
12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do. Any unit hit by this vehicle is marked (as in: laser targeted), which means that all other necrons count as being twin-linked for shooting at the marked enemy unit that turn. _________________
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Corin

Pridružen/a: 17. 03. 2005. Postovi: 1221 Lokacija: Zagreb
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Postano: pon svi 02, 2011 8:45 pm Naslov: |
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6 novih vozila!
necron walker!
mobilni necroni.
not happy... meni se vise svidjali kao slow but tough. |
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DIsco King

Pridružen/a: 26. 03. 2005. Postovi: 587
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Postano: pon svi 02, 2011 9:23 pm Naslov: |
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GW-u ocito više nisu
btw. što nije trenutni meta game - mobilne vojske? _________________ i will burn you all heretic"s |
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Degman

Pridružen/a: 27. 03. 2005. Postovi: 3745 Lokacija: Banned
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Postano: uto svi 03, 2011 12:06 am Naslov: |
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Možda bolji/lakši za igrat al su prije bili više fluffy  _________________
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Likvor

Pridružen/a: 12. 10. 2005. Postovi: 3225 Lokacija: Dark side of zagreb
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Postano: uto svi 03, 2011 5:07 am Naslov: |
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tehnološki najnaprednija rasa koja zapravo i ima bogove koji jurišaju s njima putuje u kombijima do bitke? glupo. i jebeni grey knightsi se teleportiraju. _________________ /Water = bacteria/
In all the world, there's only one technology,
a rusty sword for practicing proctology!
34L : 21V : 6d |
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DIsco King

Pridružen/a: 26. 03. 2005. Postovi: 587
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Postano: uto svi 03, 2011 8:49 am Naslov: |
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 _________________ i will burn you all heretic"s |
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Serafin

Pridružen/a: 22. 05. 2008. Postovi: 390 Lokacija: Zagreb!
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Postano: uto svi 03, 2011 11:54 am Naslov: |
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priceless....lolcina XD!!!!papa C'tan _________________
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: pon kol 08, 2011 9:26 pm Naslov: |
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Some new tidbits are floating around out there for what is said to be the next codex arriving in Q4 this year. Lets take a look at some Toasters special rules...
Following up on the purported Necron transports, here's what the latest internet scuttlebutt is saying about Necron Special Rules...
Reanimation: - An updated variant of We'll Be Back. Models with this rule who were killed last turn roll a d6 at the end of each phase, regardless of what caused the wound (thunder hammer, etc...); standing back up on a 5+. Res Orbs makes this a 4+ roll if within 6".
Eternal Life: - for ICs, this grants a Reanimation roll after the model loses its last wound. If successful, the IC stands back up with 1 wound and, if within 1"of enemy models is placed in assault with them.
Living Metal: - Crew Shaken results are ignored on a 2+, Crew Stunned results are ignored on a 4+. All other current codex benefits are removed.
Gauss Weapons: - Armor penetration rolls of 6 auto-glance, to-wound rolls of 6 auto wound. _________________
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: pet ruj 09, 2011 11:55 am Naslov: |
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Some tidbits that have been making the rounds through the tubes of late on various Necron units:
HQ
- @7 named HQ models with 2-3 basic HQ choices.
TROOPS-Immortals: 5 models for @90 pts, up to 5 more may be added.
-Warriors: 5 models for @60 pts, up to 15 more may be added. 4+ save.
FAST ATTACK
-Wraiths: @40 pts apiece, Rending.
-Destroyers: @40 pts apiece. Preferred Enemy (all), Jump Infantry. Gauss Cannons can upgrade to Heavy Gauss Cannon now.
ELITES
-Death ????: A sniper unit that can cause non-traditional effects on target units.
-Tomb Spyders: Roughly the same as now, with increased regeneration effects on nearby Necrons. _________________
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Degman

Pridružen/a: 27. 03. 2005. Postovi: 3745 Lokacija: Banned
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Postano: sub ruj 10, 2011 1:32 am Naslov: |
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Warriori 4+ save To bu bilo gadno...
Zanimljivo zvuče ovi netradicionalni efekti _________________
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Bobo

Pridružen/a: 17. 10. 2010. Postovi: 66
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: sub lis 15, 2011 1:09 pm Naslov: |
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Fora. _________________
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