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7.ed 24.5.?
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Arkadia » Warhammer 40k » 7.ed 24.5.?
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TIFUSAR



Pridružen/a: 25. 03. 2005.
Postovi: 4928
Lokacija: Medrengard

 Post Postano: uto svi 13, 2014 8:11 pm    Naslov:
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kao ovak ne traje Rolling Eyes
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Pridružen/a: 22. 09. 2005.
Postovi: 1824
Lokacija: gabon

 Post Postano: sri svi 14, 2014 8:57 am    Naslov:
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http://3.bp.blogspot.com/-9NXNy-DdMhs/U3LWdwYBZ-I/AAAAAAAAeig/Sa98_wEmko4/s1600/LjEf0Ti.jpg

Ovih par stvari popravlja stvar za kaos jako - nema više korn lorda mi zaustavi tau sarđnt ,a kak stvari stoje zgleda da bu i fmcovi bili još bolji- naglasak da tek na kraju faze gledaš dal je opao( dakle tu šuting fazu sigurno leti - te mora dobit wound da bi testirao grounding) - destroyer oružja no koment

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Pridružen/a: 22. 09. 2005.
Postovi: 1824
Lokacija: gabon

 Post Postano: sri svi 14, 2014 9:09 am    Naslov:
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>Word on the D Weapons is 1: miss, 2-5: wound with no armor save but cover/invuln still allowed, 6: destroyed.

>The specifics for contesting is that all units now score, but troops in forged armies now have the uncontestable rule (like for the gargs in the formation), unless the other unit also has that rule. So it isn't just a big deal for forged v unbound, but makes troops a big deal in standard foc games.

>The rulebook also specifically states requiring player permission for unbound games. Oh, and as a bonus, forged armies get to reroll their warlord trait if desired.

>Unsure of the rest of the damage chart changes, but explodes only happens on a 7+ now.

>You can ally with "come the apoc" now. Penalties include not being allowed within 12 in and not being able to deploy together

>Jink saves are better, but universally force snap shots next turn.

>FMC now only have to make one grounding test a shooting phase, and only if wounded. No more laser pointer crashes. Big buff for flying circus.

>Oh, and apparently snap fire has been changed to a -2BS modifier instead of the flat BS1[/img]

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Pridružen/a: 22. 09. 2005.
Postovi: 1824
Lokacija: gabon

 Post Postano: sri svi 14, 2014 9:30 am    Naslov:
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2 šestice na castu powera su perilsi

čini se da je 6 kockica maksimum za kastanje

primaris power znaš čim izabereš disciplinu( uz ove koje generiraš)

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Turk



Pridružen/a: 16. 12. 2008.
Postovi: 45
Lokacija: Hrvatska, Zagreb

 Post Postano: sri svi 14, 2014 10:06 am    Naslov:
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http://descansodelescriba.blogspot.com/2014/05/ultima-horamas-obre-los-poderes.html?spref=fb
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"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."
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Turk



Pridružen/a: 16. 12. 2008.
Postovi: 45
Lokacija: Hrvatska, Zagreb

 Post Postano: sri svi 14, 2014 10:11 am    Naslov:
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http://www.belloflostsouls.net/2014/05/40k-jervis-talks-7th-edition-new.html
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"To a Space Marine, the boltgun is far more than a weapon; it is an instrument of Mankind's divinity, the bringer of death to his foes. Its howling blast is a prayer to the gods of battle."
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Turk



Pridružen/a: 16. 12. 2008.
Postovi: 45
Lokacija: Hrvatska, Zagreb

 Post Postano: čet svi 15, 2014 6:40 pm    Naslov:
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http://natfka.blogspot.com/2014/05/skyfire-jink-vehicle-chart-squadrons.html

Zaključak: djeco igrajte vještice i fmcove. Zar se nitko nije sjetio da se lordove, kapetane i cmastere ućini barem nekakvim taktičkim genijima pa da daju nešto svojoj vojsci (kao vještice) a ne samo da ko nadrkani kultisti pokušavaju zajurit se i pobiti što više jedinica.

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Pridružen/a: 22. 09. 2005.
Postovi: 1824
Lokacija: gabon

 Post Postano: pet svi 16, 2014 8:15 am    Naslov:
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naime familiar će biti prejeben sada- je rollanje za castanje powera je psy test


a i sjetio sam se da tave imaju dispel skrol(ono kaj im da je +3/4 na dtw)

šedovsi ne rade niš - šmrc

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Pridružen/a: 22. 09. 2005.
Postovi: 1824
Lokacija: gabon

 Post Postano: pon svi 19, 2014 2:43 pm    Naslov:
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svi osim tiranida znaju demonology

svi osim demona dobe perils na bilo koje dve duple kocke kad kastaju malefik- isti ne mogu uzet sanktifik

svi osim grey najtova dobe perils na bilo koje dve duple kad bacaju sanktifik- isti ne mogu uzet malefik

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Mars



Pridružen/a: 19. 01. 2009.
Postovi: 27
Lokacija: Zagreb

 Post Postano: sri svi 21, 2014 10:30 am    Naslov:
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Allies chart:

https://scontent-b-lhr.xx.fbcdn.net/hphotos-frc3/t31.0-8/10286836_10152486905179789_8682931349006699399_o.jpg

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Pridružen/a: 22. 09. 2005.
Postovi: 1824
Lokacija: gabon

 Post Postano: sri svi 21, 2014 8:51 pm    Naslov:
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eto poweri će biti bolji nego što su bili- neki manje neki više - demoni će bit jebači majke i kaos marinci mogu birat divination po novom čartu kao i spejs marinci
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Malleus Malleficarum



Pridružen/a: 05. 04. 2005.
Postovi: 1031
Lokacija: u uredu

 Post Postano: čet svi 22, 2014 10:25 am    Naslov:
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Vehicle damage i Perils of the Warp tabele s BOLS-a:

Vehicle Damage Table:

1-3 Crew Shaken: vehicle only firing snap shots like normal

4 Crew Stunned: vehicle only firing snap shots and cannot move or pivot. Zooming flyers cannot turn and must move 18".

5 Weapon Destroyed: as normal and if all weapons have run out of ammunition or or already destroyed count as immobilized

6 Immobilized: Chariots count as Crew Stunned, Flyers 1-2 flyer crashes with Crash and Burn rule. 3+ it counts as crew stunned.An already immobilized vehicle suffering another immobilized result loses an additional hull point.

7+Explodes: D6 radius for a Strenth 4 hit on nearby units. vehicle destroyed

Crash and Burn: lg blast and scatters 2d6 for S6 hits.

Wrecked vehicles are those that lose all their hull points. becomes scenery



Perils of the Warp:

1. Dragged into the Warp: Psyker takes a leadership test, if passed suffers 1 wound or glancing hit no saves.if failed he is removed as a casualty and his unit takes d6 S6 AP1 hits. The hits come from the psyker for allocation

2. Mental Purge: Psyker suffers 1 wound/glancing hit no saves. randomly select one power from the psyker. its lost for the rest of the game.

3. Power Drain: Psyker suffers 1 wound/glancing hit no saves. if its the psychic phase, both players lose d3 warp charge points

4. Psychic Backlash: Psyker suffers 1 wound/glancing hit no saves.

5. Empyric Feedback: Psyker takes a leadership test. if failed Psyker suffers 1 wound/glancing hit no saves. If passed no effect.

6. Warp Surge: Psyker takes a leadership test. if failed Psyker suffers 1 wound/glancing hit no saves. If passed psyker gains a 3+ invul, fleshbane, armour bane, and smash until the next friendly psychic phase.

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Likvor



Pridružen/a: 12. 10. 2005.
Postovi: 3225
Lokacija: Dark side of zagreb

 Post Postano: pet svi 23, 2014 10:56 am    Naslov:
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Acute Senses - same
Adamantium Will - same
ATSKNF - no more extra 3" on regroup
Assault Vehicle - can assault from vehicle unless it arrived from reserve that turn
Armourbane - roll additional D6 for armor pen
Blasts - same with Apoc extras thrown in
Blind - same
Brotherhood of Psykers - contributes to psychic dice pool
Bulky / Very / Extremely Bulky - same
Barrage - same
Deep Strike - same
Concussive - I1 if hit by this until end of next assault phase
Counter-attack - same
Crusader - same
Daemon - same
D-weapon - 1 = nothing; 2-5 = pen hit with D3 HP; D3 wounds; 6 = pen hit D6+6 HP or wounds - no saves only from 6
EW - same
Fear - same
Fearless - same
FNP - 5+ same
Fleet - same
Fleshbane - same
Gets Hot - same
Force - psy power as discussed
Furious Charge - same
Graviton - same as SM codex
Hammer of Wrath - same
Hatred - same
Haywire - same
Hit & Run - same
Ignores Cover - same
Instant Death - same
Independent Characters - cannot join infiltrate units if it does not have it. cannot join MCs
Infiltrate - same (as is outflank)
Interceptor - same
It Will Not Die - same
Jink - choose to take jink save before enemy hits are resolved, may only snapfire next turn
Lance - same
Master-crafted - same
Mighty Bulwark - same
Melta - says against vehicle but otherwise same (im noting this as armourbane says armor values; not vehicle armour values)
Missile Lock - reroll to hit rolls when one use only weapons; D6" scatter instead of 2D6" for one use only
Monster Hunter - same
Move Through Cover - not slowed by charging through difficult terrain; auto pass dangerous
Night Vision - same
Pinning - same
Poisoned - same
PotMS - same
Precision Shot - same
Preferred Enemy - same
Psychic Pilot - contributes to psychic dice pool
Psyker - discussed elsewhere...
Rage - same
Rampage - same
Relentless - same
Rending - same
Repel the Enemy - charge on turn disembarked from building
Sentry Defense System - can auto fire with weapons even if unoccupied
Shred - same
Shrouded - same
Skilled Rider - same
Skyfire - normal BS against air; snap against ground
Slow & Purposeful - same
Smash - all attacks AP2 and can choose to replace with 1 Smash attack at double strength and can re-roll armor pen
Sniper - same
Scout - same
Soul Blaze - same
Specialist Weapon - same
Split Fire - no ld check required
Stealth - same
Strafing run - same
Strikedown - same
Stubborn - Same
Supersonic - same
Swarms - same
Tank Hunters - same
Templates - same
Torrent - same
Twinlinked- same
Twohanded - same
Unwieldy - same
Vector Dancer - second pivot
Vector Strike - 1 hit unless FMC or Flyer. AP2 at strength and random allocation. Ignores cover. counts as shooting a weapon but not against a target (i.e. can shoot another weapon at a different target)
Vortex - same
Zealout - same.

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Pridružen/a: 22. 09. 2005.
Postovi: 1824
Lokacija: gabon

 Post Postano: sub svi 24, 2014 9:42 am    Naslov:
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https://mega.co.nz/#!YF1AhRKB!fQjxHw4SNlBF1A5XQs_WJRvXrP6zle_uxrd-Y7zsI-A

eto vam 7 edicija

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Turk



Pridružen/a: 16. 12. 2008.
Postovi: 45
Lokacija: Hrvatska, Zagreb

 Post Postano: sri svi 28, 2014 8:15 am    Naslov:
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http://www.blacklibrary.com/faqs-and-errata.html

Nove erate. SW i BA dodatno oslabljeni (gubitak codex psy powera, runic weaponi slabiji od psy hooda, BA ostali bez fast vozila (samo Baal pred i LS)). Hell Chick ima fiksiran Baleflamer, dakle samo puca na mete ispred sebe

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