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Corin

Pridružen/a: 17. 03. 2005. Postovi: 1221 Lokacija: Zagreb
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Postano: sub stu 19, 2005 12:16 pm Naslov: Black Templar... |
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Evo novih stvari iz codexa...
Fluff: Basic fluff given about the Imperial Fists during the Heresy,
Rogal Dorn appoints one of his marines Sigmisund to be in charge of
the defense of the palace while he goes with the Emperor to Horus's
battle barge, Sigmisund is given the title Emperor's Champion.
After heresy ended and Codex Astartes is written, Dorn is resistant
to splitting the Imp. Fists into chapters but relents when one of his
strike cruisers is fired on. Thus the Crimson Fists and Black
Templars are born, Sigmisund was appointed first High Marshal of the
B.Ts and declares the everlasting crusade to prove their loyalty.
BT crusades are all split apart, Exact number of BTs unknown,
presumed to be several times that of standard chapter.
Then a history of all the major crusades that the BTs have been in,
included is a Crusade of a single Strike Cruiser investigating an
alien cult with a leader called "the Voice of the Emperor." In their
investigation they find 3 Dark Angel Strike cruisers who reluctantly
let the BTs help. The BTs capture what is obviously described as a
Fallen DA in the end, are forced to turn it over to the DAs at
gunpoint. Make one more contact to the main HQ fleet of the BTs and
are never heard from again.
Army Traits.
Righteous Zeal: Major change on this. If Squad take at least 1 wound
in shooting phase. Squad makes Break Test. If passed, they make a
Massacre move (1d6 inches) toward closest enemy unit. Fail Break test
they break.
Abhor the Witch
Black Templars may never have any models with Psychic Powers fielded
as an ally with one exception. Black Templars may ally with Grey
Knights.
Kill them All
-1 to leadership for attempting to shoot at targets other than
closest.
No Pity! No Remorse! No Fear!
Fearless in Close Combat
Vows:
The army vow is now taken as a costed upgrade to the emperor's
champion.
Suffer Not the Unclean to Live: 35 points: +1 str in close combat,
-1 init in close combat. Affects Dreadnoughts but not Neophytes.
Sweeping Advance rolls use base initiative. This is not Cumulative
with Furious Charge.
Uphold the Honor of the Emperor: 10 points. No cover save, 6+
invulnerable save instead (looks like it's usable against close combat
as well as shooting unlike the C:Arm version) All units are also
immune to pinning except when entangled by jumping out of a blown up
tank.
Abhor the Witch, Destroy the Witch: 20 points
Effects the whole army. Effect 1 happens before Scout moves and
before first turn is decided. Models that may infiltrate bust set up
with rest of army. If there's a psyker in the enemy army (deployed at
the start OR NOT) each individual unit must make a d6" consolidation
movement towards the nearest enemy unit, this movement is effected by
Crusade Seals (see wargear).
Effect 2: Any psychic power that targets a BT unit or character or
includes a BT in its AOE is completely nullified on a 5+, only test
this once per power. Minor Psychic powers don't work on BTs period
with this vow.
Accept Any Challenge, No Matter What the Odds: 50 points
Any unit that can legally declare a charge in the assault phase must
do so in their assault phase. BT units count as having the Preferred
Enemy special rule against the enemy army. Neophytes don't benefit
but Dreadnoughts do.
Wargear:
No changes in the weapon options.
New Wargear options.
Cenobyte Servitor: 10 points. Chaplains only
Uses the Close Combat Servitor profile but with a standard CCW. Adds
+1 per Servitor (up to +3) to the Righteous Zeal roll for movement (up
to a max of 4-9 inches on the roll) Max of 3 per chaplain.
Holy Orb (HAND GRENADE) of Antioch: 10 points Multi Wound Characters
only.
One shot weapon. Profile. 12" Assault 1 Small blast template.
Effects: Wounds models on 2+ no matter what toughness: AP 3.
Autoglances ANY unit with a Armor Value if the blast template even
grazes the unit.
Crusader Seals: Purity Seals in reverse. Lets you reroll the
Righteous Zeal roll.
New Vehicle Upgrade
Blessed Hull: 25 points. Land Raider Crusader only
Effect: Lance special rule does not work on this tank. AV is 14
against lances instead of 12
Now onto the units:
HQ: Obviously no Librarians allowed.
Castellan/Marshal: Your basic Captain/Master respectively. Costs 5
more points than standard as they are automatically equipped with
Crusader Seals standard without taking up any armory points.
Chaplains: 10 more points than standard. Note, If you take Cenobyte
Servitors as Wargear, he can still join up with squads.
Emperor's Champion. Major Change from the old version. 90 point base
First change: OPTIONAL when army is less than 750 points. However if
you don't take him, you don't get a vow.
Does NOT take up a HQ slot.
stat line: 6/4/4/4/2/5/2/10
Wargear: Black Sword (STR+2 power weapon instead of Power Fist)
Armor of Faith 2+/4+inv. No longer takes up your relic slot.
Crusader Seals, Terminator Honors, Bolt Pistol and Frag Grenades.
Cannot take or join up with a command squad but can join normal
squads.
Slayer of Champions: before resolving any other parts of an assault
where the emperor's champion and a prospective independant character
(IE includes the character who takes a command squad), immediately
move the E.C. into base contact with at least one Independant
Character (moving a friendly model if necessary and maintaining
coherency)
Command Squad is standard: Basic Marines cost 16 points for BTs. Can
take crusader seals for +2 points per model. 2 heavy weapons can be
taken by the squad.
Elites:
Termies and dread are standard.
Sword Brethren:
BT now have a vet. Squad. 19 points per model 5-10 per squad.
weapons are bolter or bp+ccw.
models on an individual basis can be given Terminator Honors at +10
per model given to. Those with Terminator Honors can replace their
bolt pistol or ccw with a storm shield for 10 points or take a combat
shield in addition to the bp+ccw for 5 points.
In the heavy weapon slot you have the standard heavy weapons, pair of
lightning claws for 25 or power fist and bolt pistol for 15.
special weapon slot has standards and the additon of a power weapon
for 15.
Veteran skill is chosef from Furious Charge, Counter Attack, or
Infiltrate.
Techmarine costs +5 points and comes with crusader seals.
Troops.
Crusader Squad: Is tac squad at 16 points per model. Bolter and
BP+CCW freely mix.
Neophytes are 10 points and can be taken in any number up to the
amount of initates in squad. weapon choices are shotgun or bp+ccw.
heavy weapon slot has standards and either pw+bp for +10 or pf+bp for
+15.
special weapon: standard but plasma gun supposedly costs 6, I assume
probably a typo since the sword brethren plasma gun costs 10.
crusader seals at +2 per initiate, not givable to neophytes.
Transport:
6 or less models: Razorback
10 or less models: Drop Pod or Rhino
15 or less models: Land Raider Crusader.
Fast Attack:
Assault Squad: Standard except no vet sergeant upgrade option.
instead in addition to the 2 flamer/plasma pistol you can give a third
marine a power weapon or a power fist at +10 and +15 points
respectively. any model can replace their bolt pistol with a storm
shield for 3 points.
Land Speeder. no change
Bikes: no change
no scout bikes
Attack bikes: no change
Heavy Support.
No Whirlwind
No devastator Squads
Only 2 special character were included.
High Marshal Helbrecht.
175 points. 4 wounds, 4 attacks. Bolter/Melta Combi weapon. Iron
Halo and the Sword of the High Marshals.
Sword of the High Marshals. Mastercraft Power weapon that on first
turn of any assault (charging or being charged) gets +d3 attacks on
top of his normal attacks:
Retinue. If he takes a command Squad, he can ad 5 neophytes with
bp+ccw for 10 points each. one of those can be a standard bearer
instead of an initiate for +15 points. If he takes a command squad,
he and all members of the squad must take Furious charge at +3 points
each.
Chaplain Grimaldus, Heor of Helsreach 195 points
2 wound chaplain profile:
master crafted plasma pistol is the only out of the ordinary ability.
If he takes cenobyte servitors, as long as at least one is alive he
counts as having a holy relic (does not count toward the 1 relic per
army)
If reduced to 0 wounds (even by instant death weapons) he takes a
leadership test. if passed he comes back with 1 wound. He then needs
to pass a leadership test every turn or he dies and if he loses this
wound he doesn't come back again.
_C |
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mkrulik@inet.hr

Pridružen/a: 22. 09. 2005. Postovi: 1824 Lokacija: gabon
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Postano: sub stu 19, 2005 12:30 pm Naslov: |
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Jedina dobra stvar je kaj im land reideri ne puše dark eldare i to je sve!
I champion je ok sa +2 str,sam me zanima jel tip independent char ili ne. _________________ What was pink now is blue,
What was one now is two. |
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Degman

Pridružen/a: 27. 03. 2005. Postovi: 3745 Lokacija: Banned
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Postano: sub stu 19, 2005 12:41 pm Naslov: |
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Ma sve 5. Još samo da je Rašo stvarno i nabavio modele kao što se i hvalio...
:D :D :D :D |
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Rasho

Pridružen/a: 26. 03. 2005. Postovi: 2920 Lokacija: Phalanx
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Postano: sub stu 19, 2005 12:57 pm Naslov: |
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Holy hand grenade! _________________ Bio mi je potpis predugačak...
Have no fear, i'm outta here!!!!!! |
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Degman

Pridružen/a: 27. 03. 2005. Postovi: 3745 Lokacija: Banned
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Postano: sub stu 19, 2005 12:59 pm Naslov: |
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Da, zgodnička je - wunda sve na 2+, autoglensa bilo koje vozilo ako ga sami i okrzne blastom, range 12" assault...
Ukratko - čisti sir. |
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Ezav

Pridružen/a: 25. 03. 2005. Postovi: 1016 Lokacija: Vrapce - zelena soba
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Postano: sub stu 19, 2005 1:12 pm Naslov: |
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| Glowing in the dark je napisao/la: |
| Holy hand grenade! |
Odmah se sjetim wormsa.......
Kada rollas moras se derati aleluja :) _________________ Gljiva |
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Degman

Pridružen/a: 27. 03. 2005. Postovi: 3745 Lokacija: Banned
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Postano: sub stu 19, 2005 1:15 pm Naslov: |
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| I nemreš ju bacit ak se prije nisi ispovijedio :D |
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mkrulik@inet.hr

Pridružen/a: 22. 09. 2005. Postovi: 1824 Lokacija: gabon
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Postano: pon stu 21, 2005 9:53 pm Naslov: |
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Ali je one use only-znači niš posebno.Jedino protiv vozila tipa MONOLITA. _________________ What was pink now is blue,
What was one now is two. |
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Hrc

Pridružen/a: 14. 05. 2006. Postovi: 358 Lokacija: Zagreb
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Postano: ned svi 14, 2006 12:38 pm Naslov: |
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Kak je Sigismund umro?
Zadnja promjena: Hrc; pon ruj 04, 2006 9:01 am; ukupno mijenjano 1 put. |
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Rasho

Pridružen/a: 26. 03. 2005. Postovi: 2920 Lokacija: Phalanx
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Postano: ned svi 14, 2006 12:47 pm Naslov: |
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Od metka! _________________ Bio mi je potpis predugačak...
Have no fear, i'm outta here!!!!!! |
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TIFUSAR

Pridružen/a: 25. 03. 2005. Postovi: 4928 Lokacija: Medrengard
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Postano: ned svi 14, 2006 4:04 pm Naslov: |
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| Hrc je napisao/la: |
| Kak je Sigmisund umro? |
Kaj se bik ni zval Sigismund? _________________
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Degman

Pridružen/a: 27. 03. 2005. Postovi: 3745 Lokacija: Banned
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Postano: ned svi 14, 2006 4:25 pm Naslov: |
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Jok, bio je Žigmund  |
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Che
Pridružen/a: 27. 03. 2005. Postovi: 1946
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Postano: ned svi 14, 2006 5:26 pm Naslov: |
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Ako se ne varam od fajta sa Orkovskim drednotom/ima _________________ Cortez: "I haven't lost an arm, brother. It's right over there." |
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Hrc

Pridružen/a: 14. 05. 2006. Postovi: 358 Lokacija: Zagreb
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Postano: sri svi 17, 2006 10:48 am Naslov: |
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omaklo mi slovo!  |
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